Vector based drawing software designed for RPGs
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
First-person 3D building and elevator simulator
Skyscraper is a fully featured first-person 3D virtual building simulator, written in C++ and using the OGRE graphics engine (previous versions used Crystal Space). It's flagship feature is an elaborate and realistic elevator simulator.
OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
The COLLADA Document Object Model (DOM) is an application programming interface (API) that provides a C++ object representation of a COLLADA XML instance document. Contact a project admin to become a developer!
Former project page
This is a command line based optical character recognition program.
mcf2pdf converts files of the "My CEWE Photobook" software to PDF
mcf2pdf converts .mcf files of the "My CEWE Photobook" software (see http://www.cewe-photobook.co.uk/ or http://www.cewe-fotobuch.de (german)) to PDF files, so you can better preview the results and even send them to others by e-mail. This project has moved to GitHub. Please visit https://github.com/albrechtf/mcf2pdf/releases for download of latest version.
This Eclipse plugin help you to create, edit and verify your GLSL (OpenGL Shading Language) and NVidia CG vertex and pixel shaders directly inside the Eclipse IDE. Each shader can be edit in an editor with syntax color with error/warning markers.
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
JBIG2 is a compression format for lossless and lossy encoding of scanned monochrome documents at moderately high resolution. It is very efficient in that domain, claiming 100:1 compression. jbig2dec is a decoder-only implementation of the format.
QuteMol is a real time, high quality molecular visualizer that offers an array of innovative visual effects. QuteMol aims at improving the clarity of rendered images and at offering a better understanding of the molecular 3D shape and spatial structure.
Ultimate Webshots Converter is a Webshots pictures converter. It is able to show and save into JPEG files the pictures contained in the following files : WBC, WBZ, WB1 and WBD.
NaviPOWM is planned to be a car navigation system capable of running on a variety of operating systems. Only OSM based map data is supported. Realtime routing engine is planned in a later version. Geocaching and city guide functionality are also planned.
Jade is a cross-platform diagram editor built on the Qt framework.
Jade is a cross-platform diagram editor built on the Qt framework. It is similar in scope to Microsoft Visio or Gnome dia. It is released under the GNU General Public License version 3.0 and is available for Windows, Linux, and likely any other platform that is supported by the Qt library.
OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.
The Video Annotation and Reference System (VARS) is a software interface and database system that provides tools for describing, cataloging, retrieving, and viewing the visual, descriptive, and quantitative data associated with video.
i3D-converter creates a 3D representation from a couple of images (or a pair of stereo images). This program also performs other Computer Vision operations such as, edge and corner detection, image filtering, getting geometric shapes,...
lib2geom (2Geom in private life) is a library developed for inkscape to provide a robust computational geometry framework. It is not a rendering library, instead concentrating on high level algorithms such as computing arc length.
Java wrapper around the SWIG libgv bindings and prototype graph rendering based on GEF.
Open Source port of the X Window System. XFree86 home page is at http://www.xfree86.org. Bugs may be reported here or at http://bugs.xfree86.org. Information about accessing the XFree86 CVS repository can be found at http://www.xfree86.org/cvs/.
Cross-platform reimplementation of AMOS BASIC (runtime)
XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
Vector Converter is a tool to transform SVG in VML, SVG in GIF, VML in GIF and viceversa, using XSLT language and PHP.
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
Chryzodus is a chryzode renderer using Allegro graphics library. Chryzodes are mathematically rendered images which are graphical representations of mathematical operations and relations between numbers. This is a proof maths can be incredibly beautiful !
A C++ image library to load, save and manipulate images.