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AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
3D wireframe generation from a large dataset
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Creation of multiple autonomous vehicles that will work collaboratively to traverse unchartered territory. The data generated will be sent to a computer connected using wireless technolgy which will then process the data to generate a map of the region.
In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc. According to him, you can move, to walk between different solar system, planets and stars seen
BFG is a resource explorer for the Doom and Quake series. It allows to preview, visualize, and later edit, resources included in a level. BFG emphasizes design, portability, and neat C++ code.
Bruno's RAY Tracing Engine
The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
Badger is a free, open-source image viewer with emphasis on simplicity and low memory footprint.
OpenGL 3D engine. Reads .obj file with texture in jpg or tga file format. Multi models loader Multi matérials. Collision détection. Octree subdividing. SpaceMouse implementation.
Take an image of a barcode with your mobile phone, upload it to a site which analyses it, finds the product name and search a torrent search site for it.
Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
Roblox has banned User Meshes! But we are going to help. I will try to get a few people together and create a program where you can create a mesh, but having it then port it to a roblox file (.rxbm)
This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
Complete chess engine and viewer written in Java
Problem: You just fought an epic tabletop battle and want to share your cunning strategies with your friends. But how? BaRe makes it possible to create movies of your battles. After that you can edit/view and share those with the world.
The BoT Staff is making their first MMORPG Game,Battle of Titans!With 5 races and more than 35 Class,Races:Human,Elf,Dwarf,Frostman and Semi-Demon.I will tell you only 10 class:Angel,Demon,Tank,Phoenix,GodHand,FrostSorcerer,Ghost,Monk,Crawler and Slayer.
Bead Constructor is a utility for creating designs and patterns made of beads. The utility allows to create and edit patterns, to convert images to patterns, to draw maps of underlining wires. It also contains many other tools for a creator's needs.
the bjx is a open source project for conversion of a 3d scene from 3DSMAX 9.0 to osg format. It will compeleted by Qt4 and C++.
BentFX is envisioned as a flexible, easy to use 3D polygon subdivision editor. Providing a solid base set of modelling functions, plus a programmable API for extending the functionality through plugins. It is currently in the early planning stages.
It will draw moving Bezier curves, it should do it fast, there will be possibility to change some coefficients (eg. numbler of leading points) and more :)
A Comic Reader written in Java. May also be used as an image viewer. Is intended to ease the task of reading comics on the computer.
The goal of this project is to develop a library which implements reconstructive stereovision and stereo-correlation. In other terms, the goal of this library is to build a 3D model of a scene from two pictures of a same object taken from different angle