Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
Utility application to obtain data about your OpenGL implementation.
OpenGLChecker is a fast and smooth program that retrieves relevant information about your OpenGL implementation. It can also test your computer's performance with fully scripted benchmarks. This allows you to write your own benchmark scripts for testing your OpenGL performance.
CsGL is OpenGL for the .Net Framework, providing support for OpenGL 1.1 - 1.4 and numerous extensions.
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
HLSL2GLSL is a library and tool that converts HLSL shaders to GLSL.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
GLCaml is an Objective Caml interface for OpenGL versions 1.1, 1.2, 1.3, 1.4, 1.5, 2.0 and 2.1 plus some platform-independent extensions.
V3D-Viewer is a Dicom and "Philips V3D 3DRA" Medical Volume Viewer based on .Net and the VTK library. With marching cubes, 3d planes and (3D texture) volume rendering, including histogram transparency and intensity curve selection tool.
GPU based Ray Tracer using GLSL and HLSL
PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.
This is a 3D Engine written in C++ using DirectX 9. It can be used as a base for those learning about DirectX or extended to make a game. It is distributed as a 3D chess game but can easily be altered to fit different purposes. NOT A COMPLETE GAME!!!
ARVita visualizes animation rendered by VITASCOPE in a fiducial marker based Augmented Reality environment and enables multiple users to observe synchronized animation from their respective perspecitves.
Affogato is a plugin for Avid's Softimage XSI 3D animation package. It links XSI with high-end 3D renderers. It allows a great level of customization to fit into contemporary VFX pipelines. Currently Affogato only supports RenderMan-compliant renderers.
ConnectCode Software Box Shot Maker creates realistic images of 3D boxes for your software using three image files. You can adjust the box orientation, box and camera position. Despite being opensource, the tool delivers professional results.
ConnectCode Software Box Shot Maker creates realistic images of 3D boxes for your softwares using three image files. You can adjust the box orientation, box and camera position. Despite being opensource, the tool delivers professional results.
OpenGL Based, C++, Win32 execution platform for your audiovisual effects. It allows you to develop standalone executables or screensavers (win32). Just program the graphical effects as objects and schedule them using an easy script.
Ding3D is a branch of the Java 3D scenegraph API with some modifications. Ding3D enables you to create three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for building virtual worlds.
Jorik is about using graphics processing units in general purpose (GPGPU) computations: parallel sorting, dynamic PDE and image processing. Jorik is written on C++/DirectX/HSLS, supports both ATI and nVidia cards. It suits for not-gaming GPU benchmarking.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
[Discontinued] RenderMan Shading Language-based interperator plugin for 3dsmax
MindEngine is an API-independent and cross-platform 3D engine written in C++. It is completely modular in design with a fully-working plug-in system and supports OpenGL and Direct3D rendering APIs with the aim to one day include support console systems.
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
Owl-Blender takes a properly annotated OWL file as input and outputs a Blender file to create a 3D visualization of the ontology.
A Free Distributed Photon Mapping. It´s developed for a University project. Use MPI for distributed processing and OpenMP for internal parralelism.