A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
Tulip is an information visualization framework dedicated to the analysis and visualization of relational data. Tulip aims to provide the developer/user with a complete library/software, supporting the design of interactive information visualization
OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
Orbiter Visualisation Project - Development of external 3D render engines for Orbiter Space Flight Simulator.
This project is about an open source application to load and visualize COLLADA files in real time using OpenGL.
"glh" stands for Graphics Library Helper.
"glh" which stands for Graphics Library Helper. It is kind of like OpenGL's GLU but contains extra functions and optimized functions. The optimizations are done with assembly and are for the x86 architecture. For Win32. For VC++6. It compiles and makes a DLL (and a .LIB for VC++6). The release version of the .H file is also included. Nothing stops you from using these functions in D3D. Actually, GLHLIB doesn't use any OpenGL functions.
a java based software to convert 2D to 3D images.
a java based software to convert 2D to 3D images. These 3D images can be viewed by Red-Cyan glasses. SUPPORT ME BY GETTING A COPY OF J3DMAKER FOR ANDROID FROM HERE: https://play.google.com/store/apps/details?id=com.deepakpk.j3dmaker
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
OpenGI is a platform-independent C-library for parameterizing triangular meshes and creating Geometry Images from this parameterization.
ViSTA is a software platform that allows integration of VR technology and interactive, 3D visualization into technical and scientific applications. ViSTA FlowLib combines rendering techniques for the exploration of unsteady flows in virtual environments.
A collection of time savers utilities for Carrara
This project aims at providing Carrara with short and useful utilities, that save time to the user by providing new functionalities or shortening the workflow.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
Minimalist 3D Scenegraph Management Framework
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc. The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. The rendering classes interpret the modeling information directly into the underlying 3D Graphics API with minimal intermediate computations. Please check the Blog regularly for status updates.
Simple to use headers only library
Simple to use header only OpenGL functions binds! Features: * Lazy functions resolution(function resolved when they are called) * Function resolution at startup(all function loaded at start up) More to comes: * Support to all extensions * Enumerator type safety and Functions type safety
Scenegraph System based on Windows and OpenGL Development continued at https://github.com/tanzfisch/Igor
A cross-platform game framework based on OpenGL and GObject.
MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject. MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
OpenGL CPA : OpenGL Control Panel Application For Win2k, XP, 2003. Gives information about your video card's GL drivers. DON'T DOWNLOAD IT. THIS PROJECT IS TOO OLD AND WILL NOT WORK ON NEW WINDOWS OSes.
OxelEngine is a game engine written in C# features (will eventually) include: * a scripting system * deferred renderer based upon OpenGL 3.0 * visual scene editor * physics engine integration * graphical user interface (gui) system
Programmable X3D is a X3D implementation for .NET Framework
Programmable X3D is a open source software library providing application programming interface for software developments on .NET Framework.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
A simplified OpenGL wrapper that will allow fast development of OpenGL applications if you're not concerned with the performances.
Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
Open source programmer friendly 3D engine using DirectX/OpenGL/Software renderers (written in C++ for Windows). Project has been moved from sourceforge to google code. New homepage: http://code.google.com/p/l1engine Old one: http://l1engine.sourcefor