The Blue Star Engine is a DirectX based 3D game engine for Windows supporting advanced features.
This Library is an implementation of the Microsoft .x file format.
Miracle Engine is an advanced 3D Graphics Engine that is used for game development and other 3d application. At this moment, it is developed in DirectX 10 which is more powerful than DirectX 9. Some new algorithms such as "Soft Shadow" will be implemen
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
A small set of libraries that are focused to a handful of various render techniques, from traditional ray-tracing to photon mapping. Intended as a pole vault for writing higher end tools.
An easy to use and understand Raytracer written in C# and .Net 3.5. Future features include HDR lighting, particle/fog support and movie making.
Simple & Extensible DirectX 3D Graphics & Game Programming Architecture for Lightweight Game Developing
Integrated 2D OpenGL graphics C++ library for games and applications in Linux, Mac OS X and Windows.
A lighweight experimental 3D gaming engine running on Direct3D9 programmable pipeline.