QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux.
Interactive 3D Layout Viewer for GDSII
GDS3D is a cross-platform 3D hardware accelerated viewer for chip layouts. Read standalone GDS files or use the Cadence plugin for easy integration with your Virtuoso environment. Developed by PhDs of the IC-Design Group, University of Twente, The Netherlands The GDS3D project has now moved to: https://github.com/skuep/GDS3D
Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
This is the delphi version of box2D physics engine. Current host moved to http://code.google.com/p/box2d-delphi/
XNA based game engine completely written in c#
UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates. Chances are that by downloading a release you will get a rather old copy.
simple 3d scene viewer for windows/linux/android
Simple test for 3d scene viewing demonstrating usage of: Qt5.1: a bit of qml framework+lot of native (c++) OpenGL ES: portable windows/linux/android code QtCreator framework: compile on all platforms License: - 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. - trackball code inspired by apple cocoa help Note: - home made qml widgets (Qt5.1 compatible) - home made openGL shaders - C++11 Warning: - work in progress, no build help right now - tested on windows/gcc, nexus 7
3DMLW is a 3D engine and markup language based on XML that is capable of running in common web browsers. It supports .3ds, .obj, .an8 (Anim8or) models and experimental .blend (Blender) support, .tga, .jpg and .png textures and .ogg sound.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
A home-base for Lego Hobbyists.
A home base for Lego hobbyists. BrickBase allows you to launch Lego-related applications easily. BrickBase has built-in Interfaces for mklist, L3P and LSculpt.
GPS tracklogs viewer in 2D and 3D too.
Computer Aided Robotics Programming (CARP) is a robotics application using virtual reality devices to handle virtual robots and generate (industrial) robot programs (or other routines) directly understandable by the controler of the real robot.
DXRubik is a Rubik cube program written in C# with DirectX. It's allows the user to: shuffle the cube, reset the cube, rotate any face, save and load files.
Figure Animation Studio is an open source project that is designed as an alternative to both Daz Studio and Poser.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
Application to capture and trace the OpenGL calls made by any Win32 application. Aims at providing, 1. the ability to log OpenGL calls in Text format (as callstack) 2. the ability to capture the actual frame content (as bitmaps)
Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
The goal of this project is to produce a CAx-System for all people. Definition of CAx: en: http://en.wikipedia.org/wiki/CAx de: http://de.wikipedia.org/wiki/CAx
Pantograph is a vector rendering script for Blender. Aims at creating clean, technical-drawing output and (eventually) animation.
Cave Automatic Virtual Environment. Active stereoscopic projection. Interactivity with solid and soft bodies. N-ary scene tree.
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
Quelle3D is project based at the departement Digital Arts and Entertainment of the Hogeschool van Westvlaanderen/PIH, Belgium. Check the documentation for a full description of the project
C++ Frontend for the RenderMan Interface
RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
The Styrka Engine is a game engine for developing strategical games. It provides classes for input, graphic, sound, network and some tools for developing. All clases are cross-platform and run on Linux and Windows(Mac not tested).