OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
Structure Synth generates 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting, and OpenGL preview.
QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux.
osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
program for 3D rendering and realistic car simulation
Simple3d - application for rendering 3d objects in real time. Simcar - car simulation with stunts and realistic physics starting with version 5.0.0. No 3d accelerator is required. Car models and some tracks are imported from TORCS and Speed Dreams (Free Art License).
Renderer that uses new techniques for achieve maximum flexibility and precision while preserves necessary performance.
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
Lambda 2.0 is a global illumination renderer that is aimed at physically based rendering.
Marin is a 3D renderer written in Java. Although it uses Pixar's REYES algorithm, it is not RenderMan compliant.
A program that can be used to generate normal maps from images .
A program that can be used to generate normal maps from images. Contains several features that can be used to enhance and combine height maps and normal maps.
3D tool for visualizing and developing shaders
Shadow Grounds is a shader development environment focused on providing a dynamic 3D environment for quick and comprehensive testing /visualization of shaders. At present, the project uses the OpenSceneGraph rendering API, and is thus limited to GLSL shaders. Support for other rendering API's (and other shader languages) is planned. Interface is console-driven with eventual plans for a GUI.
Skill is a Blender modelling/rendering documentation website, and also a program that teaches you how to use Blender techniques.
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
gloost is a free software, platform independent framework for OpenGL programming. It includes handy wrappers for most OpenGL entities.
Implementation of raytracer with its prototype written in LISP. Goals: lisp knowledge.
Collections of abstractions for Pure Data
pd-codelab is a collection of abstractions, patchs and scripts for the Pure Data software made by the French community, notably around the forum http://codelab.fr
Simple 3D viewer
Simple 3D viewer based on QT and VTK
Small OpenGl engine for Qt4