Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
The Jiggle project aims to provide a lightweight Java-centric OO framework for the development of high-performance OpenGL apps based on the JOGL API. The Jiggle projects encompasses production and experimental components to aid the JOGL developer.
Egy jól struktúrált grafikus rendszer. Képes 3-nál több dimenziót kezelni, így érdekes képeket kaphatunk a matematikai terekről.
StreamCg is a C++ framework that simplifies the development of stream-based media processing applications that execute on a Graphics Processing Unit(GPU). StreamCg currently uses NVIDIA Cg as a high level programming to access the GPU.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
phex3d is an image viewer designed to explore large collections of photographs, either locally or online using hardware accelerated 3D rendering.