3D Without Boundaries
VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
3D game engine and multiplayer/singleplayer FPS game
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
Thatcher Ulrich's game engine testbed. A motley collection of experimental and not-so-experimental game- and graphics-oriented code. Public domain!
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D Highly functional, multiplatform 3DS File format loader Supports: Heirarchical animation Cameras Point Lights Directional Lights Textures Smooth Groups and other features
Klimt (formerly known as SoftGL) is a 3D library with a similiar API to that of OpenGL and OpenGL|ES, targeted for mobile devices. We are searching for developers. If you want to join send an email to the project leader.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
C++ class library for programming interactive 3D graphics with OpenGL
OpenSG is a scenegraph system for realtime rendering. Besides good performance our goals are easy multithreading support, portability, and a very extendable system.
Liquid is a tool for translating Maya scenes into another renderer's scene description. Various RenderMan-compliant renderers are supported. For more information please see the project homepage.
This project will create a powerful, state of the art 3D game engine in the form of a library based on Open GL
The VR Juggler Toolbox is a collection of libraries and tools for use with VR Juggler applications.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
Multiplatform Game Engine for next generation hardware.
The Fluxions 3D Engine is a full-featured 3D application toolkit for developing 3D simulations and games.
FreeEye is a 3D engine built to play animation movies in which you can swap between several cameras to show any action under any angle. FreeEye is for a GNU/Linux or Windows environment and is distributed under the terms of the GNU General Public License
gltt is a library that allows you to read and draw TrueType fonts in any OpenGL application. It supports bitmapped and anti-aliased font drawing as well as vectorized and polygonized drawing.
Ivf++ is a small class library encapsulating OpenGL functionality. It comes with ~10 tutorials and a user's guide. See homepage for latest news and updates.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
Mundis est un ensemble de composants permettant la génération d'un monde de grande taille qui pourra ętre exploré. Ce monde pourra ętre complété ŕ l'aide des objets fournis. Ces objets pourront avoir des comportements particuliers
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
High quality volume graphics on consumer PC hardware. This GPL project is a graphics application for the visualization of 3D volume data on uniform rectilinear grid, as they arise from tomographic measurement or numerical simulation in computational scie