An interior design application to draw house plans & arrange furniture
Sweet Home 3D is an interior design application that helps you to quickly draw the floor plan of your house, arrange furniture on it, and visit the results in 3D.
3D Without Boundaries
VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering of 3D scenes in graphic applications.
GLC_Player is a OpenGL Open Source 3D viewer used to view 3d models (COLLADA, 3DXML, OBJ 3DS STL OFF COFF Format) and to navigate easily in these models.
Utility application to obtain data about your OpenGL implementation.
OpenGLChecker is a fast and smooth program that retrieves relevant information about your OpenGL implementation. It can also test your computer's performance with fully scripted benchmarks. This allows you to write your own benchmark scripts for testing your OpenGL performance.
A project that has moved to GitHub
GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. GLFW has moved to GitHub: https://github.com/glfw
Maxwell Render for Blender
B-Maxwell add-on offers seamless integration with Maxwell Render and Blender
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
Open Factory 3D is a free factory design application that helps you to place your machines and factory equipment on a factory 2D plan, with a 3D preview.
XNavigator is a Virtual Earth browser and viewer for http://osm-3d.org
XNavigator is the online viewer for the OpenStreetMap Globe at http://osm-3d.org and much more. It is an interactive 3D viewer and integrated client for exploring virtual city and landscape models. A wide range of interaction and navigation possibilities makes it easy to visualize and analyze very detailed virtual urban environments. XNavigator is the first application that supports the Web3DService (W3DS) service interface.
A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
ARVita visualizes animation rendered by VITASCOPE in a fiducial marker based Augmented Reality environment and enables multiple users to observe synchronized animation from their respective perspecitves.
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
Program for drawing 3D surfaces from mathematical equations
Descend is an open source program for drawing 3D surfaces from parametric equations. It uses a custom, very fast language called Misc to calculate the geometry. It also uses OpenGL to render scenes with high quality shaders.
A fork of the abandoned Tao Framework project.
As of 2012-10-02, the well-known Tao project became officially abandoned and superseded by another project called OpenTK. However, since OpenTK follows a different way than Tao did, this project tries to carry on with the original design and ideas, but with cutting edge features. The ultimate goal is to have a 1:1 OpenGL binding for .NET, which supports OpenGL 4.x. The project tries to keep as much of the original goals as possible, including licensing, etc.
Ding3D is a branch of the Java 3D scenegraph API with some modifications. Ding3D enables you to create three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for building virtual worlds.
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
A 3D application in which you can move around in space
This project comes with a Visual Studio solution