3D Rendering Software

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3D Rendering Software

  • DigitalOcean - The Total Cloud Computing Platform DigitalOcean - The Total Cloud Computing Platform Icon
    DigitalOcean - The Total Cloud Computing Platform Icon

    Our platform was built with simplicity at the forefront, so developers can build and deploy with ease.

    DigitalOcean's predictable format removes infrastructure friction and allows developers more time to build software customers love. Easily deploy, manage, and scale applications of any size. DigitalOcean also provides the support you need with hundreds of in-depth tutorials and an active online community.
  • PubNub: Realtime APIs, Global Infrastructure PubNub: Realtime APIs, Global Infrastructure Icon
    PubNub: Realtime APIs, Global Infrastructure Icon

    Harness the power of PubNub’s programmable APIs and robust global network to power realtime chat, geolocation, IoT, multiplayer games, and more.

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  • The OpenGL Extension Wrangler Library Icon

    The OpenGL Extension Wrangler Library

    The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris.

  • OGRE (O-O Graphics Rendering Engine) Icon

    OGRE (O-O Graphics Rendering Engine)

    for the latest release see either - https://github.com/OGRECave/ogre - https://bitbucket.org/sinbad/ogre/ An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)

  • COLLADA for Maya, 3DSMax

    FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi

  • LDView

    Real-time 3D viewer for LDraw LEGO models with OpenGL acceleration.

    LDView is a 3D viewer for LDraw LEGO models with a focus on quality rendering with good performance. It also contains many features geared specifically toward LDraw part authoring.

  • Urho3D Icon

    Urho3D

    Cross-platform 2D and 3D game engine

    Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

    Downloads: 114 This Week Last Update: See Project
  • Join us at Talend Connect! Join us at Talend Connect! Icon
    Join us at Talend Connect! Icon

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  • Mesa3D

    An implementation of the OpenGL API.

  • Functy Icon

    Functy

    Functy is a 3D graph drawing package that generates immediate results.

    Note: The Functy and libsymbolic code has now moved to GitLab: https://gitlab.com/flypig/functy https://gitlab.com/flypig/libsymbolic This project has been left here for archival purposes. Functy is a 3D graph drawing package. It allows Cartesian, spherical and parametric curve functions to be plotted and altered quickly and easily. This immediacy and the vivid results promote fun exploration of 3D function. Rendering is performed entirely on the GPU to improve visuals and performance. Ubuntu functy PPA: https://launchpad.net/~flypig/+archive/ubuntu/ppa

    Downloads: 44 This Week Last Update: See Project
  • PixelLight Icon

    PixelLight

    PixelLight is a cross-platform application framework

    PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's written in C++ and has been designed with flexibility and extensibility as one of it's main goals.

  • The Nebula Device

    Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

    Downloads: 11 This Week Last Update: See Project
  • Develop killer analytical applications Develop killer analytical applications Icon
    Develop killer analytical applications Icon

    Try the Yellowfin analytics platform, built for developers.

    Yellowfin provides developers with the tools to easily build stunning analytical applications. Connect and blend multiple data sources and deploy onto any environment at scale, with access to hundreds of web services to integrate as you need. Yellowfin offers industry leading capabilities that are trusted by thousands of organizations globally. Try Yellowfin for free to see how easily you can develop killer analytical applications.
  • vivid3d

    OpenGL 4.5 3D engine - modern/advanced and easy to use.

    A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.

  • Icarus Scene Engine Icon

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).

    Downloads: 5 This Week Last Update: See Project
  • X3D libraries

    A set of libraries and tools to work with X3D data, files (XML) and rendering (OpenGL)

  • QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, Power and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written on a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel SSE/SSE2/SSE4 and AVX/AVX2/AVX-512 (32/64-bit x86 ISAs), ARMv7 NEON/NEONv2, ARMv8 AArch32/AArch64 NEON (32/64-bit ARM ISAs), MIPS 32/64-bit r5/r6 MSA and Power 32/64-bit VMX/VSX (little/big-endian ISAs) are mostly implemented, although scalar improvements, horizontal reductions, wider SIMD vectors with zeroing/merging predicates in 3/4-operand instructions, are planned as extensions to current 2/3-operand SPMD-driven vertical SIMD ISA. See README file.

    Downloads: 3 This Week Last Update: See Project
  • Java-Direct3D Wrapper

    A Java class library that supports building 3D applications. Wraps the functionality of Direct3D.

    Downloads: 2 This Week Last Update: See Project
  • Noble Ape Simulation Icon

    Noble Ape Simulation

    Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version

    Downloads: 2 This Week Last Update: See Project
  • BlueThunder

    BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).

    Downloads: 1 This Week Last Update: See Project
  • GLSlayer

    An object oriented 3D graphics API on top of OpenGL

    This project has moved to GitHub: https://github.com/ubershader/GLSlayer OpenGL Sanity Layer is an object-oriented 3D graphics API on top of OpenGL written in C++. It is designed not just to provide an encapsulation of OpenGL objects, but to provide a cleaner and more streamlined interface similar to Direct3D and hide some of OpenGL's weak spots such as bind-to-edit semantics, multiple stage object creation, unavailability of platform independent initialization and loading of extensions to expose features. With GLSlayer it is easy to create a rendering context just by filling a structure and calling a function. All extensions needed to expose features for requested OpenGL version are loaded automatically. The code needed to create, setup and use objects is reduced and made intuitive. It supports OpenGL versions from 3.3 to 4.3, only forward compatible contexts.

    Downloads: 1 This Week Last Update: See Project
  • SpiderGL Tutorials Icon

    SpiderGL Tutorials

    SpiderGL-Tutorials are the official tutorials of the SpiderGL library

    SpiderGL-Tutorials are the official tutorials of SpiderGL. SpiderGL is a JavaScript Computer Graphics library aimed at developing CG applications for the web platform that uses WebGL for real-time rendering. These tutorials are realized with the 0.2.0 version of the SpiderGL library.

    Downloads: 1 This Week Last Update: See Project
  • VolTK

    A Lightweighted Toolkit For Volume Rendering

    A Lightweighted Toolkit For Volume Rendering Project Started by Fei Yang Provide both CPU based and GPU (CUDA) based volume rendering. See http://www.fei-yang.org/?page_id=12 for complete descriptions and package downloads VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage. Features * Tri-layer volume rendering * CPU implementation: multi-threading supported * GPU implementation: CUDA based implementation * CPU-GPU correspondance * Both low level interfaces and high level interfaces are provided * Replace the components easily with your own design * Various rendering modes: MIP/Isosurface/Full volume rendering * Endoscopy interaction mode implemented * Pre-integration supported * Cross platform (windows and RHEL tested)

    Downloads: 1 This Week Last Update: See Project
  • mCode

    mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.

    Downloads: 1 This Week Last Update: See Project
  • Banshee.ClutterFlow

    ClutterFlow is a CoverFlow clone for the Banshee media player. ClutterFlow uses the Clutter toolkit to harness the OpenGL powers. For more info: http://gitorious.org/banshee-community-extensions/pages/ClutterFlow

  • Common Lisp bindings for SDL

    Common Lisp bindings to the SDL library, OpenGL, and more.

    Downloads: 0 This Week Last Update: See Project
  • Design Cubes of Light Icon

    Design Cubes of Light

    New software tool for designing of everything

    It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.

    Downloads: 0 This Week Last Update: See Project
  • Dharma - A .NET OpenGL Framework

    A fork of the abandoned Tao Framework project.

    As of 2012-10-02, the well-known Tao project became officially abandoned and superseded by another project called OpenTK. However, since OpenTK follows a different way than Tao did, this project tries to carry on with the original design and ideas, but with cutting edge features. The ultimate goal is to have a 1:1 OpenGL binding for .NET, which supports OpenGL 4.x. The project tries to keep as much of the original goals as possible, including licensing, etc.

    Downloads: 0 This Week Last Update: See Project
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