The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
glean is a set of tools to test and compare performance, features, and image quality of OpenGL implementations on one or more graphics cards.
A hardware accelerated implementation of the GLX protocol
Common Lisp bindings to the SDL library, OpenGL, and more.
The direct rendering infrastructure (DRI) allows is a means of safely and efficiently accessing graphics hardware while still interacting with the X environment.
The main goal for this project is to create a plugin for Banshee Music Player that will allow people to view their album cover images in 3D mode like Coverflow does it for iTunes.
Galileo is an open source photo-realistic 3D renderer. Galileo is being developed in an effort to provide an efficient, state of the art, monte carlo renderer for use in research and artistic endeavors.
Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
A world editor for HGE game engine written in python and uses OpenGL.
It uses most update packages and technologies for example OpenGL 4, pyhton3.3 and etc. Project focus is on simplicity, efficiency, performance, flexibility. This project aimed for Linux environment and more specifically Gnome shell. Its most development is in Fedora 20.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Nelit2E is an 3D arcade game sequel of Nelit3D. It's fully free game (MIT License)
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
OPath is a physically based rendering system. The renderer takes a scene description written in a simple language describing geometry, materials, lighting and viewing parameters and produces photorealistic, high dynamic range images of the scene.
Panzer is a game where you command a tank and try to take out your enemies. It uses an advanced physics simulation model and is playable over the internet (2-4 players recommended).
Project moved to own repository
RayLab is a simple, portable ray tracer for producing 3D images. It uses a custom text-based scene description language, and supports several mathematical shapes, as well as CSG operations (constructive solid geometry).
Revelation is a 3D Engine under the MIT license. It is implemented in C++ with hopes of a embedded LISP dialect. It focuses on quality and design rather than speed. It will be real time when real time catches up with us.
This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
liblvt is a small, portable, object-oriented library designed to simplify the creation of 2D and 3D graphics applications for education and demonstration.
We provide an easy to use object-oriented framework for realtime raytracing. The core is implemented via OpenCL and though running platform independent on NVIDIA and ATI graphics cards.
3D World Editing Tool
A Lightweighted Toolkit For Volume Rendering
A Lightweighted Toolkit For Volume Rendering Project Started by Fei Yang Provide both CPU based and GPU (CUDA) based volume rendering. See http://www.fei-yang.org/?page_id=12 for complete descriptions and package downloads VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage. Features * Tri-layer volume rendering * CPU implementation: multi-threading supported * GPU implementation: CUDA based implementation * CPU-GPU correspondance * Both low level interfaces and high level interfaces are provided * Replace the components easily with your own design * Various rendering modes: MIP/Isosurface/Full volume rendering * Endoscopy interaction mode implemented * Pre-integration supported * Cross platform (windows and RHEL tested)
A set of libraries and tools to work with X3D data, files (XML) and rendering (OpenGL)