This project provides "small" gadgets for ease of OpenGL programming. GLEB (OpenGL Extension Bridge) enables latest OpenGL features. GLED (OpenGL Extension Dynamo) is GLEB source code generator. GL3DS (OpenGL 3ds file loader) renders 3D model in OpenGL
An Easy Graphics Library. Full vertex, geometry, and pixel shader support. Libraries include vector graphics, scene graph, and linear algebra. All .NET languages (C#, IronPython, C++/CLI, etc). Linux and Windows (OpenGL and DirectX 10)
A lighweight experimental 3D gaming engine running on Direct3D9 programmable pipeline.
This Library is an implementation of the Microsoft .x file format.
Quelle3D is project based at the departement Digital Arts and Entertainment of the Hogeschool van Westvlaanderen/PIH, Belgium. Check the documentation for a full description of the project
Tech3D is an open source 3D rendering engine with using C/C++ language and SFML/OpenGL 3D API. It allow create and organise complex scene using pixel and vertex shaders, engine particules, and animation technologies.
The goal of this project is to produce a CAx-System for all people. Definition of CAx: en: http://en.wikipedia.org/wiki/CAx de: http://de.wikipedia.org/wiki/CAx
An easy to use and understand Raytracer written in C# and .Net 3.5. Future features include HDR lighting, particle/fog support and movie making.
Complete 3D game engine written in C++ with bindings to multiple scripting languages. Windows, Mac, and Linux are supported using DirectX or OpenGL as appropriate. Games can be written in C++, in a scripting language, or in a mixture of the two.
Pantograph is a vector rendering script for Blender. Aims at creating clean, technical-drawing output and (eventually) animation.
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
DXRubik is a Rubik cube program written in C# with DirectX. It's allows the user to: shuffle the cube, reset the cube, rotate any face, save and load files.
Miracle Engine is an advanced 3D Graphics Engine that is used for game development and other 3d application. At this moment, it is developed in DirectX 10 which is more powerful than DirectX 9. Some new algorithms such as "Soft Shadow" will be implemen
Computer Aided Robotics Programming (CARP) is a robotics application using virtual reality devices to handle virtual robots and generate (industrial) robot programs (or other routines) directly understandable by the controler of the real robot.
Development Workspace of the World of Warcraft Model and Map Viewer.
just some computergraphics university foo
Integrated 2D OpenGL graphics C++ library for games and applications in Linux, Mac OS X and Windows.
The Blue Star Engine is a DirectX based 3D game engine for Windows supporting advanced features.
Cave Automatic Virtual Environment. Active stereoscopic projection. Interactivity with solid and soft bodies. N-ary scene tree.
The BS Game Engine (project name) is actually a DirectX 10 based game engine but prepared to include DirectX 11. This engine gives many extended libraries for a game and many main classes to extend multimedia applications.
BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).
Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
The Styrka Engine is a game engine for developing strategical games. It provides classes for input, graphic, sound, network and some tools for developing. All clases are cross-platform and run on Linux and Windows(Mac not tested).
RTCLmark stands for Ray Tracing openCL benchmark and that's what it is. TRCL's main task is to test computer perfomance in Ray Tracing algorithm in OpenCL, although it can also serve as "burn-in" tool for video and computing hardware.