OxelEngine is a game engine written in C# features (will eventually) include: * a scripting system * deferred renderer based upon OpenGL 3.0 * visual scene editor * physics engine integration * graphical user interface (gui) system
Pantograph is a vector rendering script for Blender. Aims at creating clean, technical-drawing output and (eventually) animation.
Cave Automatic Virtual Environment. Active stereoscopic projection. Interactivity with solid and soft bodies. N-ary scene tree.
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
Quelle3D is project based at the departement Digital Arts and Entertainment of the Hogeschool van Westvlaanderen/PIH, Belgium. Check the documentation for a full description of the project
Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
RTCLmark stands for Ray Tracing openCL benchmark and that's what it is. TRCL's main task is to test computer perfomance in Ray Tracing algorithm in OpenCL, although it can also serve as "burn-in" tool for video and computing hardware.
A small set of libraries that are focused to a handful of various render techniques, from traditional ray-tracing to photon mapping. Intended as a pole vault for writing higher end tools.
C++ Frontend for the RenderMan Interface
RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
crossplatform multithreaded object-oriented render and audio engine
SH-Engine - crossplatform multithreaded object-oriented render and audio engine. Based on OpenGL 3. Support for Windows and Linux. Contains 2D-graphics, 3D-scene and sound.
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
An Easy Graphics Library. Full vertex, geometry, and pixel shader support. Libraries include vector graphics, scene graph, and linear algebra. All .NET languages (C#, IronPython, C++/CLI, etc). Linux and Windows (OpenGL and DirectX 10)
3D tool for visualizing and developing shaders
Shadow Grounds is a shader development environment focused on providing a dynamic 3D environment for quick and comprehensive testing /visualization of shaders. At present, the project uses the OpenSceneGraph rendering API, and is thus limited to GLSL shaders. Support for other rendering API's (and other shader languages) is planned. Interface is console-driven with eventual plans for a GUI.
An easy to use and understand Raytracer written in C# and .Net 3.5. Future features include HDR lighting, particle/fog support and movie making.
Simple & Extensible DirectX 3D Graphics & Game Programming Architecture for Lightweight Game Developing
The Styrka Engine is a game engine for developing strategical games. It provides classes for input, graphic, sound, network and some tools for developing. All clases are cross-platform and run on Linux and Windows(Mac not tested).
XNA based game engine completely written in c#
UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates. Chances are that by downloading a release you will get a rather old copy.
Tech3D is an open source 3D rendering engine with using C/C++ language and SFML/OpenGL 3D API. It allow create and organise complex scene using pixel and vertex shaders, engine particules, and animation technologies.
This is project which is written in MASM to provide a fully rendered radiation symbol on your desktop where you can "rest your eyes". This symbol is rendered by OpenGL and will be always visible during your work if you use it.
TheDrumMachine is a simulation of a drumset in 3D, using physics and DirectX. You can play with keyboard, assigning keys to different tool or by use the editor to create patterns whih will be played automatically.
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
An universal 3d visualisation tool, web browser, art tool and experimental platform based on a client/server environment.
Development Workspace of the World of Warcraft Model and Map Viewer.
WoW Model Viewer is an application that uses the WoW MPQ files to create character and npc models that can be used for graphics or machinima. The project was originally created by Darkjk, who left the source for developers to use should the need arise.