GLW is a C++ wrapper library aimed to simplify usage of common OpenGL features, like vertex/index buffers, framebuffer objects, GLSL shaders.
http://xmsoft.tistory.com/297 svn://xmsoft.co.kr/Framework id = Guest, password = Guest
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Structure Synth generates 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting, and OpenGL preview.
PyGLSL is a GLSL wrapper for Python to access Vertex/Fragment Shaders on top of PyOpenGL - Requires pyrex and OpenGL>=2.0
AnoPlib - Animlets are not Particles library - provides a library for rendering small and fast animated effects using openGL.
This project was the port of the JOGL (Java bindings for the OpenGL API) renderer used in Ardor3D (3D engine written in Java) from JOGL 1.1.1a to JOGL 2.0. It has been inactive since November 2012 as it was merged with the trunk of Ardor3D in Github. Since Renanse abandoned the project, it has been moved here: https://github.com/gouessej/Ardor3D
Infinite Dream is an ambitious project to implement a paradigm-shifting set of software and related documentation, including a distributed network, a user interface and application programming interface, culminating in a complete operating system.
The Python Computer Graphics Kit is a collection of Python modules that contain the basic types and functions to be able to create 3D computer graphics images (focusing on Pixar's RenderMan interface).
A small Game Engine project.
Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
ZeGraph is a free library for 3D data visualization using OpenGL.
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
Simple mesh/scene viewer written on Ogre3D engine capable of showing anaglyph picture.
IntelliRay is a physically-based renderer that can generate high quality photo-realistic images.
BMfont OpenGL C implementation. Integrate any TrueType font converted to a bitmap with this lightweight library. Fit to use with AngelCode's BMFont tool.
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
Scientific software for the physically accurate photorealistic visualisation of relativistic (near light-speed) scenarios.
phex3d is an image viewer designed to explore large collections of photographs, either locally or online using hardware accelerated 3D rendering.
RayLab is a simple, portable ray tracer for producing 3D images. It uses a custom text-based scene description language, and supports several mathematical shapes, as well as CSG operations (constructive solid geometry).
Mirage is a flexible and fast three-dimensional interactive graphics engine built using OpenGL and object-oriented C++.
MOGE 3D 'Message Oriented Game Engine'. Plugins: (Input, Render, Sound). Maps: Getic 3D 'GBT' (BSP files). Script: Squirel Textures: jpg, bmp,tga Network: TCP/UDP OS: Windows 2K /LINUX
This application/toolkit provides an efficient method to render terrains - it is an implementation of Geometry Clipmaps (Losasso and Hoppe 2004) written in OpenGL and C++, as either a stand-alone GLUT app or part of an OpenSceneGraph.
Small engine, use opengl, openal, ode, sdl...