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OurBlender planning to be a scalable and open source solution for the distributed rendering of 3D animation, gotten through the integration of 3D suite Blender, and OurGrid.
A newer and better implementation of opengl and directx. Better suited to the graphics card paradigm of modern computers. Will be centered around easier unified low level management of card functions while being easy to understand and minimalistic.
QTvvis is a port of vvis (http://vvis.sf.net). GUI has been replaced by QT-Toolkit (http://www.trolltech.com). This version runs on Windows, Linux and Mac OS.
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Stryp the ORGE scriptable animation library. This library is a simple scriptable way of animating static 3D objects.
Implementation of raytracer with its prototype written in LISP. Goals: lisp knowledge.
Freestyle is a software for Non-Photorealistic Line Drawing rendering from 3D scenes. It is designed as a programmable interface to allow maximum control over the style of the output image. Freestyle Blend is the integration of Freestyle into Blender.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Cross-platform game engine implements modern graphics technologies
Tessera3D a simple, Tiling, OpenGL/SDL based, 3D graphics engine intended for strategy games, RPG's, and other related genres; though it is flexible enough to be adapted to a variety of tile based game styles. Tessera3D is released under the MIT license
Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
ray++ ist ein einfacher Raytracer der im Rahmen einer Maturarbeit als Anwendung der geometrischen Optik entwickelt wurde.
CIRT - CUDA Interactive Ray Tracer
C3A is a cross platform format for animated 3D geometry. Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
Texture font for OpenGL applications
3D Charts - Templates for PovRay(TM)3 weekly downloads
jDonut is a minimal, lightweight, pure Java-based 3d rendering engine, written with a paradigm somewhere between scene-graph engines and OpenGL.
Vision Quest is a 3D Rendering Program. It uses scanline rendering techinique for rendering Mesh (collection of polygons) based objects.
Qiew is a minimalistic and portable VRML/Inventor Viewer targeting Linux, Windows and Mac OS X computers.2 weekly downloads
SandApple-PRT is open-source library for working with precomputed radiance transfer (PRT) using spherical harmonics (SH).
The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.45 weekly downloads
E3D is a cross-platform C++ object-oriented 3D Scene Manager library for use in games and 3D apps.
This university project attempts to rebuild a limited OpenGL subset from scratch in Common Lisp. Speed was an important concern in 1999: now it should run very fast. No texture support.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
The Delta3D-Extras project is a companion to the Delta3D Game Engine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.1 weekly downloads
Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.