The Oxonium 3D Engine is a small, fast, cross-platform 3D Engine built so that mortal men can understand the source.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
C3A is a cross platform format for animated 3D geometry. Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
Tech3D is an open source 3D rendering engine with using C/C++ language and SFML/OpenGL 3D API. It allow create and organise complex scene using pixel and vertex shaders, engine particules, and animation technologies.
Project working on a portable implementation of the Khronos OpenGL SC API specification.
Ready to test NetBeans 6.1 J2ME projects found in the net
GXmap displays azimuthal equidistant projection maps suitable for amateur radio use. It can be used to calculate antenna direction and distance from one location on earth to another.
Marin is a 3D renderer written in Java. Although it uses Pixar's REYES algorithm, it is not RenderMan compliant.
Gaia is an modern high level open source C++ GPU library.
The program Visualizes the diffusion of water in the brain through ellipsoids.
3D Charts - Templates for PovRay(TM)
Here are PovRay(TM) templates for creating amazing 3D plots (histogram, surface, box&whisker). These are macros in PovRay Scene Description Language (SDL), you have to #include into Your scene, manually or by PovEdit Menu System. Nice renderings!
What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
QbiX is an OpenGL engine written in C++ for Linux / Windows / MacOS. The engine can be used to develope complex games and short demos and examples.
This project aims to provide a set of libraries for various common graphics programming tasks. These libraries can be used together, to perform the tasks of a typical monolithic 3D engine. Or separately, to cover specific needs of any graphics program.
3D raytracing rendering program and framework for use in your applications.
A portable, high-level 3D engine with an emphasis on generality. So far it is mainly used in CAD applications in need of geometrical constraint solving and other geometrical methods. FreeSG is designed as an integrable component and not a framework.
Spartan is a lightweight 3D graphics library that sits on top of OpenGL.
Flying Cow is a three-dimensional user interface for quickly seeking an item. It provides an interface similar to that of iTunes Cover Flow.
GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
Open source point cloud viewer forked from Radiohead House of Cards Project, based on the Processing Programming Language.
RayLab is a simple, portable ray tracer for producing 3D images. It uses a custom text-based scene description language, and supports several mathematical shapes, as well as CSG operations (constructive solid geometry).