bnrt is a tool to distribute the rendering of animations using blender as a rendering engine over a network.
libQGLViewer is a C++ library based on Qt that eases the creation of OpenGL 3D viewers.
mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
tkBacktracer is a cross-platform interactive visualization tool to explore the tool motions in RS-274D "G-code" CNC files used in computer controlled milling and manufacturing.
zRcube aims to be a powerful renderer : we plan to use both radiosity and raytracing (at the same time) algorithms to provide photorealistic pictures. It runs on clusters and uses the pov format.
GLStereoPlayer is an OpenGL-based stereoscopic movie and image viewer application which supports various input format and rendering types. Standalone, embeddable ActiveX control and reusable simple glut based application versions are available.
J3DJoystick is a Joystick driver for Java3D which interfaces with the Linux Joystick drivers.
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
PCity is a framework for the procedural generation and rendering of 3D city models.
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
A set of libraries and tools to work with X3D data, files (XML) and rendering (OpenGL)
qliss3d renders 3d-Lissajous-figures (figures made of a different sine functions for each dimension) with a Qt interface. You can look at the figures from any viewing position you like and even "listen" to the sound of the figures.
This is a 3D Engine written in C++ using DirectX 9. It can be used as a base for those learning about DirectX or extended to make a game. It is distributed as a 3D chess game but can easily be altered to fit different purposes. NOT A COMPLETE GAME!!!
3D Charts - Templates for PovRay(TM)
Here are PovRay(TM) templates for creating amazing 3D plots (histogram, surface, box&whisker). These are macros in PovRay Scene Description Language (SDL), you have to #include into Your scene, manually or by PovEdit Menu System. Nice renderings!
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
This Ada-binding to OpenGL aims at providing the latest OpenGL features in a collection of Ada packages. Hopefully it will evolve into a thick binding if time permits.
A Direct3D9 Wrapper
BSP is the de facto standard node builder for the classic 3D shoot'em'up Doom.
CamelotSharp is a realtime packet analyser / parser for the game Dark Age Of Camelot.
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
CyberToolbox for WIN32 is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages. <p><img src="http://sourceforge.net/dbimage.php?id=2641">
The Delta3D-Extras project is a companion to the Delta3D Game Engine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.