OSI-Approved Open Source (280)
- GNU General Public License version 2.0 (143)
- GNU Library or Lesser General Public License version 2.0 (64)
- BSD License (20)
- MIT License (17)
- zlib/libpng License (13)
- GNU General Public License version 3.0 (10)
- Academic Free License (5)
- Apache License V2.0 (5)
- GNU Library or Lesser General Public License version 3.0 (5)
- Artistic License (4)
- Qt Public License (3)
- Affero GNU Public License (2)
- Mozilla Public License 1.1 (2)
- Open Software License 3.0 (2)
- wxWindows Library Licence (2)
- Public Domain (10)
- Other License (5)
- Modern (299)
- Windows (299)
- Linux (153)
Grouping and Descriptive Categories (127)
- 32-bit MS Windows (100)
- All 32-bit MS Windows (89)
- 32-bit MS Windows (47)
- All POSIX (47)
- OS Portable (18)
- 64-bit MS Windows (13)
- OS Independent (12)
- All BSD Platforms (5)
- Project is OS Distribution-Specific (2)
- Classic 8-bit Operating Systems (1)
- Project is an Operating System Distribution (1)
- Project is an Operating System Kernel (1)
- Mac (79)
- BSD (55)
- OS: WinXP ×
A small multi-platform and multi-API graphic engine in C++
Grove is a system designed to facilitate distributed rendering of Blender (www.blender3d.org) .blend files. The system consists of a php/mysql-based central queue server and client-side applications responsible for kicking off rendering jobs.
Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
Indigente Game Engine
Ironhouse (sandbox) is XNA 3D Engine for multipurpose activity with network support and physics. Build for test various objects
3D Rendering Engine
JavaGelato is a Java binding to the Gelato Scene C++ API.
The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.
A free 3D game engine for people who want to make games with styles like "The Legend of Zelda, Ocarina of Time" or "The Legend of Zelda, Majora's Mask".
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
A small FPS game, mainly programmed for my own amusement. Since I don't have that much spare time, it'll take a while to get it done.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Land.Scape presentation using Negen2Engine. This is my work at studies. It'll use DirectX9.0c and SM3 for graphics.
A project to show the code on how to use Havok physics engine
Software for Live 2D/3D animations in WebTV like professional broardcasts inserts, charts, ...
MIGET - MInimalistic Game Engine Technology. A "kit" for fast, procedural .NET game development, based on the XNA framework.
MNGL (Math, Network and Graphic library) is a library which is composed by a lot of different modules to help programmers to develop their applications and softwares.
Source code for most of MP3 Stream Editor's Plugins. Access MP3 Stream Editor's exported functions, make DSP, visualisation, stream processing or general purpose plugins. Sources are available for making your own audio stream Edit Format Plugin also.
Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).
A simulation of "Circuit de Catalunya"'s race made in OpenGL. Multiplatform.
Mostro3D is an experimental 3D game library for Java. It provides a base for 3D game development while incorporating modern aspects of Java programming and putting things easy to the programmer, so that he can strictly focus on the game elements.
This is the beginning of a project I would like to enlist the help of developers. nothing exists for a rather sureal, low grade weather, rainy, pt. pleasant video game with dimensional interplay and UFO's invading and beings such as mothman.