JocoLibs is a library for windowing and 3d rendering using opengl
Hummingbird is a MaxScript that allows 3D Studio Max users to create dynamic bullet-time effects.
The njtu_cn_ogre is a part of my thesis,basis on the SF.net project:Ogre.
NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.
xicc is the xiTrace C Compiler (http://xitrace.org, also on sf.net), a scripting language for 3d-scene modelling in a procedural manner. xicc is mostly inspired by the C-Programming-Language and will provide in-core support for vector and matrix algebra.
FreeRT stands for "Free Real-Time Ray Tracing", a free library for rendering 3D scenes in real-time using modern, state-of-the-art Ray Tracing-based methods.
This package is a development library for C++ to use a remote control of Wii on WIN32 platforms
GLFFmpeg uses the video recording functionality provided by the FFmpeg library to capture content generated using OpenGL. The cross-platform library provides a minimalistic set of API to simplify the task of capturing OpenGL output to a video stream. GNU Lesser General Public License version 2.1 (LGPLv2.1)
Egy jól struktúrált grafikus rendszer. Képes 3-nál több dimenziót kezelni, így érdekes képeket kaphatunk a matematikai terekről.
phex3d is an image viewer designed to explore large collections of photographs, either locally or online using hardware accelerated 3D rendering.
This project is a space-based real-time strategy game.
QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
Set of utilities for Open Inventor / Coin developers.
C3A is a cross platform format for animated 3D geometry. Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
Master of Science final year project in Mathematics for computer graphics
Yet another homebrew 3d engine made just for fun
Tweepcraft "X Chrome" is the solution library and content management system for the Tweepcraft application. Chrome provides the necessary framework for building content and extension libraries which enhance and update existing Tweepcraft files.
XISL (XML based scripting of Implicit Surfaces) package (written in C++) assists developers in construction of arbitrary implicit models. Each implicit function class (a primitive, an operation, etc.) is defﬁned by its appropriate XISL tag(s).
Framework Library System (FLS) est une collection de librairie permettant notamment de créer des applications 3D temps réel : jeux vidéos, viewer, demos, ...
UnBlackBox is a GPU debugging tool and a performance analyzer for 3D graphics applications.
Project moved to own repository
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.