GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
Greta is a real-time three dimensional embodied conversational agent with a 3D model of a woman compliant with MPEG-4 animation standard.
GtkGLExt is an OpenGL extension to GTK+. It provides additional GDK objects which support OpenGL rendering in GTK+, and GtkWidget API add-ons to make GTK+ widgets OpenGL-capable.
Habitat is my experiment at making a simple OpenGL based 3D game engine. I am interested in learning how parts of a game engine work together. My main goal is to create a flexible engine that can be used for many types of games.
This project will create a powerful, state of the art 3D game engine in the form of a library based on Open GL
Design and Display Happy Cube solutions
The Happy Cube Solver is an interactive environment based on OpenGL for designing and building cubes and other designs from the Happy Cube 3D puzzles. It integrates a graphic engine for creating and viewing designs and a powerful AI engine for solving them. Using this program automatically implies that you respect the copyrights on the Happy Cube©® Puzzles. This program is indented to support you while playing live with the Happy Cube©® Puzzles. These puzzles are worldwide manufacturered by HAPPY bvba, Belgium, on licensed and thus restricted base (www.happy.be). The Happy Cube puzzles are the result of a real invention in 1986 by Dirk Laureyssens. This means that using the puzzle snits as well as puzzle piece shapes to create or manufacture your own puzzles is illegal and against law, since the Happy Cube Puzzles are worldwide protected by many US copyrights since 1987.
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create a graphics engine that offers the visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Further development has moved to https://github.com/horde3d/Horde3D where you're also able to download new releases.
Hummingbird is a MaxScript that allows 3D Studio Max users to create dynamic bullet-time effects.
IGL is a wrapper graphics library which converts IrisGL (SGI IRIX) calls to OpenGL calls.
IMAgen is free 3D generating software. It can be used on multiple platforms (MAC, Windows, Linux).
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
The software for solving special problems of mathematics and physics
The project "FD-Method For Solving PDEs" contains the software for solving the nonlinear Klein-Gordon equations (see www.arxiv.org/abs/1203.5979 for more detail). The project "Infinite systems of matrix equations" consists in developing algorithms and software for solving systems of matrix equations. In the present version the project allows one to solve an infinite system of matrix equations which arises in the theory of stability preserving structural transformations of systems of second-order ODEs (see http://arxiv.org/abs/1204.1814). The project "Nonlinear Stourm-Liouville Problems with Distribution Potentials" is developed for solving nonlinear Sturm-Liouville problems with integrable potentials including Dirac delta function. The numerical-analytical method used in the project is called the FD-method. It was first proposed by Professor V.L.Makarov in 1991.To learn more about the problems of such type and the FD-method see, for example, http://arxiv.org/abs/1112.2540.
IOverflow aims to be a 3D shooter game with a visual style loosely based on the game "Rez". It features a 3D Landscape that responds to the (player selected) music actually playing. (will also work as a fancy 3D screensaver)
OpenGL Prospective Image Retouch, Viewer using new graphic hardware technology to show simple image world.
A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.
Indirect3D is something like 3D ActiveX - it is a set of specifications that allows to use objects written on different programming languages in one dynamic interactive scene.
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
A 100% platform independent 2D/3D hybrid engine complete with networking (via BSD Sockets), database support (using MySQL), built-in webserver (again via BSD Sockets), graphics (via OpenGL and Cg for Shaders), sound (via OpenAL) and window management.
Ink9000 is software designed to create non-photorealistic graphic novel style images from 3D models using OpenGL
InnerWorld is a landscape builder for Blender, the 3D modeling tool. Using a graph editor terrains can be generated from Blenders noise functions and from external sources. Objects can automatically placed dependent of the terrains geometry.
We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.
Ivf++ is a small class library encapsulating OpenGL functionality. It comes with ~10 tutorials and a user's guide. See homepage for latest news and updates.
The interverse is the evolution and combination of the web, chat, IM, and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). This project will develop the clients and content used in the interverse
LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.