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Bad Camel Gaming is a collection of arcade games build on the Oasis Framework, the Bad Camel Gaming game framework.
The Baja Engine is an advanced, easy to use 3D game engine for Mac, Windows, and Linux. Baja provides world-class 3D, 2D, audio, shader, scripting, editing, special effect, animation, and networking capabilities.
OpenGL 3D engine. Reads .obj file with texture in jpg or tga file format. Multi models loader Multi matérials. Collision détection. Octree subdividing. SpaceMouse implementation.
Detailed Description: Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files, adding materials for objects. Creating animation in scene and render to .tga. Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
3D checkers, Russian rules and original \"Towers\" rules. Network play support, AI contest.
BetaVerse is a Real-Time 3D On-Line Community. It uses the CrystalSpace 3D Engine as well as the VOS network library
The goal of this project is to create an interactive teaching demo for Bezier surface patch. It can be used in CAGD courses, and help the students to have a better understanding of Bezier surface patch.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
An open source, cross platform, 3D Graphics Simulation Engine written in C++ using SDL and OpenGL. It loads in v.30 BSP files from Half-Life.
Using Blender3D as an interface for NC Simulation and Visualization
Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
The Blue Star Engine is a DirectX based 3D game engine for Windows supporting advanced features.
This is a project made using Delphi Open Edition. It's an OpenGL 3D engine above the Windows desktop. Instead of using the Windows conventional desktop, you browse through the desktop in a 3D world.
Artificial Intelligence, 3D Graphics and Physics Framework
Burnt Area Statistics - compute & render projected and 3d areas of a burnt perimeter, grouped by land cover type, given the fire perimeter, land cover and TIN layers (.SHP format)
C3A is a cross platform format for animated 3D geometry. Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
CHAI 3D (Computer Haptics and Active Interfaces), is an open-source, freely-available set of C++ libraries for haptics, graphics, visualization, and interactive real-time simulation.
A fully free simple OpenGL module for Microsoft C# (C-Sharp).
CU-Viewer is a visualization tool for 3D objects created out of simple primitives. The objects are output by another program that writes in the native file format of this program. The intent is for simulation data viewing.
The Cactus 3D engine is a port of the 3D engine programmed by Peter Walser in Java (www.idx3d.ch). It provides an Object-Oriented interface for displaying 3D graphics realtime, and software-rendered. Currently, the library compiles as a Win32 DLL.
Callisto is a library designed for visualization and collision checking of 3D environments. It is designed to take away the hassle of setting up a 3D engine and collision checker from the user.
CamlOSG is an OCaml bindings for OpenSceneGraph.
Multi-platform, multi-renderer 3D Engine.
CavePaint is a small 3D-Paint program especially designed for the capabilities of a CAVE (Cave Automatic Virtual Environment) using CAVELib. Instead of common 3D-Paint programs like 3dsmax or maya, CavePaint is designed for a voxel space.
This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more. This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS