An OpenGL sample application
The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
A small SDL application using OpenGL to test the compatability of Shader Model 3 on nVidia GTX 470
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
A home-base for Lego Hobbyists.
A home base for Lego hobbyists. BrickBase allows you to launch Lego-related applications easily. BrickBase has built-in Interfaces for mklist, L3P and LSculpt.
Displays your photos on the walls of a maze
PhotoMaze is a fun way of viewing your photos. It randomly generates a maze and puts your photos onto the walls as you get automatically taken through the maze. It is written predominantly in C using OpenGL. It has been built using Netbeans IDE, and Linux and windows versions are available.
Ray Tracing Project of Claudia, Wieland und Jan
New software tool for designing of everything
It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.
Framework Library System (FLS) est une collection de librairie permettant notamment de créer des applications 3D temps réel : jeux vidéos, viewer, demos, ...
An object oriented 3D graphics API on top of OpenGL
This project has moved to GitHub: https://github.com/ubershader/GLSlayer OpenGL Sanity Layer is an object-oriented 3D graphics API on top of OpenGL written in C++. It is designed not just to provide an encapsulation of OpenGL objects, but to provide a cleaner and more streamlined interface similar to Direct3D and hide some of OpenGL's weak spots such as bind-to-edit semantics, multiple stage object creation, unavailability of platform independent initialization and loading of extensions to expose features. With GLSlayer it is easy to create a rendering context just by filling a structure and calling a function. All extensions needed to expose features for requested OpenGL version are loaded automatically. The code needed to create, setup and use objects is reduced and made intuitive. It supports OpenGL versions from 3.3 to 4.3, only forward compatible contexts.
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
Based on the great opengl tutorial website (http://nehe.gamedev.net), I am extracting some common API in a very object oriented programming fashion. Once the API is complete, I will start porting it to more modern versions of OpenGL. This is not really new, but it is my way of learning...
3D world editor for game development
The SoftPixel Sandbox is an open-source 3D world editor. It is designed to be used particular in combination with the SoftPixel Engine.
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
Cameraray; 3D Exporter Solutions for Sketchfab
Cameraray is a 3D content exporter solution for Sketchfab that creates API's for 3D based meshes and Sketchfab compatible files.
SuperWikia-Navigator: The SuperWikia End User Interface
SuperWikia-Navigator is the main U/I for SuperWikia Alpha, a space building environment IDE and 3D interactive wiki. Built using PSD files, it is currently being retrofitted for QT and rebuilt in C++. The wiki is a general PHP/MySQL application migrated from MediaWiki and is boosting its browser plugin campaign for Internet Explorer, Firefox and Chrome.
Simple 3D viewer
Simple 3D viewer based on QT and VTK
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
true 3D Labyrinths - generating, rendering, exploring, building
Labyrinth 3D is a program to render the light and shadow situation on the walls of a 3D labyrinth under a natural sunny sky, and then to walk and look around in the labyrinth. In places where no sunlight, skylight or reflections of them can reach, lamps can be put. The geometry of the labyrinth is purposely held simple to allow for fast computation. The labyrinth is generated randomly, based on a single number, the "level number". There is also a level editor where one can place blocks and stairs by hand.
3D tool for visualizing and developing shaders
Shadow Grounds is a shader development environment focused on providing a dynamic 3D environment for quick and comprehensive testing /visualization of shaders. At present, the project uses the OpenSceneGraph rendering API, and is thus limited to GLSL shaders. Support for other rendering API's (and other shader languages) is planned. Interface is console-driven with eventual plans for a GUI.
A simple scalable engine
A simple graphics engine that uses OpenGL 3.3 features as much as possible, and OpenCL to perform basic computations for physics. It's currently being built with a test application in order to test the features as they are developed (very slowly ;)). Ideally it will be cross-platform for at least Windows and Linux, although the primary development is being done on Linux first. Netbeans is the IDE in use, but support for standard autotools (configure, make, make install) is being maintained.
An application for analytic geometry education
This tool is supposed to be able to calculate majority of basic problems of analytic geometry lessons at secondary schools. Calculations are done using a comprendious user interface and results are shown in well-organized tables as well as drawn into a 3D window. We took special care to integrate full support for interactive whiteboards reducing the need for using keyboard to minimum. We used different colors for every object to help users learn the user interface quickly.
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.
SVN para realização do trabalho da disciplina Computação Gráfica do Bacharelado em Ciências da Computação da Universidade de São Paulo, campus São Carlos, primeiro semestre de 2011.
DirectPython 11 is a C++ extension to the Python programming language which provides access to the Direct3D 11 API.