OSI-Approved Open Source (66)
- GNU General Public License version 2.0 (16)
- GNU General Public License version 3.0 (15)
- BSD License (10)
- GNU Library or Lesser General Public License version 2.0 (10)
- MIT License (8)
- GNU Library or Lesser General Public License version 3.0 (5)
- Affero GNU Public License (3)
- zlib/libpng License (3)
- Apache License V2.0 (2)
- Academic Free License (1)
- Adaptive Public License (1)
- Eclipse Public License (1)
- Mozilla Public License 1.1 (1)
- PHP License (1)
- wxWindows Library Licence (1)
- Public Domain (4)
- Other License (3)
- Creative Commons Attribution License (1)
Grouping and Descriptive Categories (78)
- All 32-bit MS Windows (35)
- 32-bit MS Windows (34)
- All POSIX (24)
- OS Portable (14)
- All BSD Platforms (8)
- 32-bit MS Windows (5)
- OS Independent (4)
- Classic 8-bit Operating Systems (1)
- Project is OS Distribution-Specific (1)
- Project is an Operating System Distribution (1)
- Project is an Operating System Kernel (1)
- Windows (78)
- Modern (52)
- Linux (51)
- Mac (33)
- BSD (26)
- Other Operating Systems (12)
- OS: 64-bit MS Windows ×
PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!1 weekly downloads
A simple 3D framework in C++1 weekly downloads
Starchart is an interactive 3D map for the game Freelancer. The project contains two libraries called FLParser and FLApi to read and interpret (and later on create) the various file formats used by the game. Starchart ist eine interaktive 3D Karte für das Spiel Freelancer. Das Projekt enthält zwei Bibliotheken, FLParser und FLApi, die die verschiedenen Dateiformate des Spiels lesen und interpretieren (und später auch erzeugen).1 weekly downloads
A Lightweighted Toolkit For Volume Rendering1 weekly downloads
The BS Game Engine (project name) is actually a DirectX 10 based game engine but prepared to include DirectX 11. This engine gives many extended libraries for a game and many main classes to extend multimedia applications.
Damn Long Gnome sequencer Project, is a short java program designed to create large files of random gnome sequences. Currently the projects main interest is for a sculptor looking to create unique art.
A fork of the abandoned Tao Framework project.
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a Virtual Reality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.
A contemporary Wavefront OBJ Loader written in C++11. It intends to provide a maximum of usability by exposing the contents of an OBJ with an easy to use and complete interface. The library provides means to convert geometry from non-indexed to indexed geometry so developers can leverage respective OpenGL draw calls. Data can be rearranged programmatically into various formats that best suits the developers need, e.g. customizable packed and interleaved representations. Error handling is done internally using exceptions and reporting is customizable and extensive.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
A powerful cross-platform and open-source 3-D rendering engine.
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
A 3D application in which you can move around in space
A real-time 3D interactive media engine written in .Net using C#. Rendering is a choice of OpenGL, DirectX, XNA or Pure software renderer. Uses Lua scripting but with use of interfaces any scripting language is possible. Cross-platform using Mono.
Project moved to own repository
Ray Tracing Project of Claudia, Wieland und Jan
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
3D tool for visualizing and developing shaders
Stream Interactive Video Over Network
SuperWikia-Navigator: The SuperWikia End User Interface
We provide an easy to use object-oriented framework for realtime raytracing. The core is implemented via OpenCL and though running platform independent on NVIDIA and ATI graphics cards.
A real-time 3d rendering engine, suitable for both research and use in productive environments. Written in C++, it is highly optimized and provides an easy and well-documented API.
hlbsp is an attempt to create a freely available cross platform renderer for the BSP file format of the GoldSrc Engine used by Valve to power HalfLife and its mods.