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Quake3 Engine Project - This is a project to take over development of the recently-released Quake3 Engine for gaming. This project has two goals: To produce a bug-free Q3 version, and to have another version with new features plus the bugfixes.
Pyllar is a 3D plotting library for the Python programming language. It uses the Visualization Toolkit (VTK) and PyNum library provide high quality 3D plots for science and engineering.1 weekly downloads
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an19 weekly downloads
Grove is a system designed to facilitate distributed rendering of Blender (www.blender3d.org) .blend files. The system consists of a php/mysql-based central queue server and client-side applications responsible for kicking off rendering jobs.
The virtual globe web browser Globe Communicator will show the earth globe with predefined by user information layers. Web pages, video and other media possible to see in special window. <br> Primary reason is to give an alternative way of browsing
VtkFLTK is a small library of C++ classes for development of FLTK event-driven interfaces for use with VTK. VtkFLTK attempts to transparently bridge disparities between FLTK and VTK event and windowing system handling.1 weekly downloads
AA3D - Ascii-Art 3D engine all-software cross-platform 3D library in C that uses a terminal as its display system.1 weekly downloads
X-Gine ist eine OpenGL basierte 3D Engine geschrieben in C++. Sie ist programmiert für Linux/Unix, MacOS X mit XFree86 Installiert.
Shader builder for Mac OS X. Supports NVidia's Cg language.
The OpenObjectLib is a cross platform media library that is focused on allowing developers to work with 3d object files.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
The Jiggle project aims to provide a lightweight Java-centric OO framework for the development of high-performance OpenGL apps based on the JOGL API. The Jiggle projects encompasses production and experimental components to aid the JOGL developer.
This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more. This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS1 weekly downloads
An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.
A C++ wrapper and utility classes for the mental ray API.1 weekly downloads
csJbind is an attempt to make a java binding for the crystal space 3D engine.
Doom-like game and engine written in OpenGL.1 weekly downloads
A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.
Open Source and Portable object oriented software for 3D digital image segmentation and visualization. Pipes and Filters Architechture. Implemented in C++, and uses FLTK, VTK, ITK, TCL (plugins), and pipeline filters implemented in XML. DICOM support.2 weekly downloads
The VR Juggler Toolbox is a collection of libraries and tools for use with VR Juggler applications.1 weekly downloads
A Mac Cocoa application to generate randomly (roll) wood color maps suitable for use with Persistence of Vision and other ray tracers.1 weekly downloads
Revelation is a 3D Engine under the MIT license. It is implemented in C++ with hopes of a embedded LISP dialect. It focuses on quality and design rather than speed. It will be real time when real time catches up with us.
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.