Shader Artisan Toolkit (SAT) is a Cg shader creation toolkit. The main tool is untitled Lara, a shader authoring tool allowing RSL (for RenderMan) and GSL (for nVidia's Gelato) export.
The simple graphics system (SGS) is a basic z-buffer based polygon rasterizer library.
Open Source and Portable object oriented software for 3D digital image segmentation and visualization. Pipes and Filters Architechture. Implemented in C++, and uses FLTK, VTK, ITK, TCL (plugins), and pipeline filters implemented in XML. DICOM support.
3D library for Windows/Linux/Mac platform. The library requires SDL&OpenGL.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
A fast and lean render engine with multiple renderbackends
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
Common stuff for Imprudence and Kokua open source metaverse viewers.
The Imprudence and Kokua open source metaverse viewers are developed by Team Purple. This project is for the common stuff that is shared between the two viewers.
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
Terra/SaueRPG is a cross-platform open source (MMO)RPG game which uses the Sauerbraten game/engine.
A framework written in haXe to support highly distributed components. Linked worlds run the components, either in a browser or on a server. A 3D user interface (based on Sandy 3D) running in a browser is used to managed the whole system.
Yet another game engine project. I'm currently researching about game development. This project is the subproduct of that.
A game development studio and library for Windows, Linux, and Mac OSX. Uses Ogre 3D for rendering, but all components are designed to work with any technology.
Tracy: a raytracer is a raytracer built upon the Cocoa framework. This is an amateur project, but intends to provide many interesting features.
Tweepcraft "X Chrome" is the solution library and content management system for the Tweepcraft application. Chrome provides the necessary framework for building content and extension libraries which enhance and update existing Tweepcraft files.
This a ray tracer produced from scratch in C++. Objects supported: Sphere, Plane, Cube, Cylinder. Enhancements included: Phong Shading, Reflection, Shadows, Refraction, Texture Mapping, and Super Sampling.
3D World Editing Tool
VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
The VR Juggler Toolbox is a collection of libraries and tools for use with VR Juggler applications.
The Vibe Engine is a high performance open source OpenGL based rendering engine for modern graphics cards.
A collection of utilities for depth-recovery for sampling of objects and synthesis of multimedia for two and three dimensional presentation
Use map data to plan hikes or explore new areas. Includes 3D maps of terrain rendered in real-time; trace trails across the terrain and get height verses distance profiles; tile together adjacent maps to create seamless map areas. Reads USGS SDTS files.
An universal 3d visualisation tool, web browser, art tool and experimental platform based on a client/server environment.