QC Player Plus is a simple Quartz Composer composition player. It takes the Apple-supplied "QC Player" example project, improves the rendering pipeline and adds the features you need for it to be useful in a live context.
QTvvis is a port of vvis (http://vvis.sf.net). GUI has been replaced by QT-Toolkit (http://www.trolltech.com). This version runs on Windows, Linux and Mac OS.
Quake3 Engine Project - This is a project to take over development of the recently-released Quake3 Engine for gaming. This project has two goals: To produce a bug-free Q3 version, and to have another version with new features plus the bugfixes.
3D rendering and scene graph library
High-level 3D graphics library. Supports retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
free implementation of the OpenGL Character Renderer
QuesoGLC is a free implementation of the OpenGL Character Renderer. QuesoGLC is based on the FreeType library, provides Unicode support, and is designed to be easily ported to any platform that supports both FreeType and the OpenGL API.
QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
RTCLmark stands for Ray Tracing openCL benchmark and that's what it is. TRCL's main task is to test computer perfomance in Ray Tracing algorithm in OpenCL, although it can also serve as "burn-in" tool for video and computing hardware.
Highly accurate ray-tracing software system for UNIX computers
Radiance is a free, highly accurate ray-tracing software system for UNIX computers. It is a suite of programs designed for the analysis and visualization of lighting in design. Radiance is superior to simpler lighting calculation and rendering tools in that there are no limitations on the geometry or the materials that may be simulated. Scene geometry, materials, luminaires, time, date and sky conditions (for daylight calculations) are specified; spectral radiance (ie. luminance + color), irradiance (illuminance + color) and glare indices are calculated. Simulation results may be displayed as color images, numerical values and contour plots. Radiance is useful for architects and engineers in predicting illumination, visual quality and appearance of innovative design spaces; and for researchers in evaluating new lighting and daylighting technologies.
R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
A renderer for regular polytopes of arbitrary dimension.
RenderBand is a free renderfarm for Maya. Available for Mac OS X and Windows, RenderBand automatically renders your Maya scene using every computers subscribe to RenderBand over the internet.
Revelation is a 3D Engine under the MIT license. It is implemented in C++ with hopes of a embedded LISP dialect. It focuses on quality and design rather than speed. It will be real time when real time catches up with us.
C++ Frontend for the RenderMan Interface
RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
This project is a fork of capaware (http://www.capaware.org) that intends to be a multiplatform project, fix the code and port the interface to Qt.
Shading And Lighting VIsualization Arch
SALVIA is a pure object-oriented software 3D renderer with a programmable pipeline only. Interfaces, operations and parameters of it take advantage of modern graphics APIs such as D3D 10 and OpenGL.
SDLu is a OpenGL terminal targeted to be a 3D display working as a client for a remote server application. Registers a protocol (sdlu://) or as a Mozilla-ActiveX applet that allows browser integration. Also support addons and remote connections.
STL Viewer for java
STL 3D object file viewer for java. - install unzip distributed stlviewer*.zip should extract: stlviewer.jar libs/j3dcore.jar libs/j3dutils.jar libs/jogamp-fat.jar libs/vecmath.jar , etc to a directory - run java -jar stlviewer.jar (the above libs jars should be in libs subdirectory) - holding / dragging the left mouse button rotates the model - holding / dragging the right mouse button pan the model - rotating the mouse wheel forward moves away from the model / backward moves towards the model - clicking home on the toolbar reverts to the initial view - Pre-requisites Java >= 1.6 - note - review readme.md and the various files in distributed files for further details
Earth orbits and coverage display in 3D on your laptop.
SaVi - simulate Iridium, Globalstar, O3b, Sirius Radio, GPS, Galileo and other satellite constellations, modify them, or design your own. Uses Tcl/Tk and Unix libraries; 3D viewing option requires Geomview running on X Window.
ScGraph is a 3D graphics server for SuperCollider. It's new home is https://github.com/scgraph/
Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.
Shader Artisan Toolkit (SAT) is a Cg shader creation toolkit. The main tool is untitled Lara, a shader authoring tool allowing RSL (for RenderMan) and GSL (for nVidia's Gelato) export.
The simple graphics system (SGS) is a basic z-buffer based polygon rasterizer library.
Open Source and Portable object oriented software for 3D digital image segmentation and visualization. Pipes and Filters Architechture. Implemented in C++, and uses FLTK, VTK, ITK, TCL (plugins), and pipeline filters implemented in XML. DICOM support.
3D library for Windows/Linux/Mac platform. The library requires SDL&OpenGL.