mrLiquid is a tool for translating Maya scenes into another renderer's scene description. Currently it provides support for mental ray and provides a very direct level of compatability with maya2mr.
Shape and solids patches (triangle, ellipse, cone, cylinder and torus) for use with Quartz Composer compositions and in Quartz/Cocoa development on Mac OS X Tiger
AutoRIB. A program to process Renderman RIB code, to adjust it and to allow the automatic generation of shadow and environment maps.
Ocelot3D is a 3D Engine based on DirectX9. It uses direct3D features and it's full integrable with d3d code. You can also extend the engine thanks to the virtual hineritance structure
Tracy: a raytracer is a raytracer built upon the Cocoa framework. This is an amateur project, but intends to provide many interesting features.
Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 1996-1998 Originaly release 6 Jan 1999 under a different EULA. This source is released under GNU GPLv2.
A simple and easy to use render farm for Blender
Loki Render allows you to create your own render farm, serving Blender render jobs to a group of computers. Loki is easy to setup and runs on Linux, Windows or Mac, making it a quick and flexible distributed network rendering solution!
Support for jgeom, the java geometry graphics library using NURBS
jgeom has been republished here under an LGPL license, with permission of the original author. Bundled binary libraries are also include Java3D. This is a widely used library and stable. More documentation, examples and information to follow!
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
CoolRay is a system for generating photorealistic images out of a mathematical description of a scene. CoolRay uses oriented techniques together with a powerful scene description language.
A library and many frontends written to achieve an unbiased renderer with many features and good performance.
Renderer single image as cylinder to skybox
This tool takes single input image and settings, then it renders a skybox as single or multiple images. GUI or console usage. It's almost complete but is was not properly tested, there may be bugs. If you find any bugs, please report them in discussion. The screenshots are ugly, it can create much nicer skyboxes.
java maze generator
MazeJen is a maze generator written in java which implements the Depth First Search algorithm, and can render mazes in both 2 and 3 dimensions.
3D Graph is a suite of tools designed for a DOS machine. It allows the user to design a 3 dimensional scene using a specially designed editor and render the scene using an optimised renderer. It is no substitute for a commercial ray tracer, but it is far
This Project "OpenEngineer" is being developed in order to build a quality CAD/CAM software. This software deals with all the branches of engineering if developed fully.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
The goal of this project is to create a fast generator of a volumetric fire animation. The generator uses a short precomputed sequence to produce an endless animation. Packages real-time-fire2.0 and higher contain additionally a heat haze.
Projeto Desenvolvido pela UNB/FGA/LIS para a padronização da linguagem de desenvolvimento utilizadas nos simuladores de RV ligados à área da saúde, como Core Biopsy etc.. https://github.com/jchai3d/jchai3d
Worlds Project is a Java based English to 3D Tool. It renders in 3D whatever you type.
A C++ wrapper and utility classes for the mental ray API.
This is a Java implementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
Vitral SDK (Vitral Software Development Kit) is a java based software architecture for the development of computer graphics applications. Supports solid modeling, offline and JOGL rendering, animation/simulation and human-machine interaction.
The SEL project has a high aim to build a 3D game engine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.