This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
GWVrml is a toolkit/component for PHP developper who needs to show data in an VRML 3D virtual world dynamically. It offers an engine to generate VRML worlds by using a WRL template and associated data from MySQL tables.
An object oriented Java package that can be used to store 3-D graphs and perform various functions on them, arranging nodes with a spring embedder and generating VRML output. Visit http://vrmlgraph.i-scream.org.uk for documentation and examples.
3D Heritage Online Presenter
3DHOP (3D Heritage Online Presenter) is an application for the creation of multimedia interactive Web presentations of digital cultural artifacts. 3DHOP allows easy visualization of 3D models directly inside HTML pages and streaming of multiresolution 3D meshes over HTTP, supporting the exploration of very large models on commodity computers and standard internet connections.
A 3D System for System Visualization, System Administration and intended to be a platform for VR Apps in the future.
3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.
stereo 3D wireframe projection of 4D objects. rotations about the 6 planes of various 4D(R4) objects in Java. uses documented file format for the 4D objects. supports alternating lcd shutter 3D glasses and the red-blue 3D glasses. no 3d monitors yet. the binaries and source have been taken off of this site. if you wish to contact me regarding this project, do. it is a joint project between 2 people (left). project is unchanged as of July 2007. got hypot() wrong and have correction, but looking for Jack to contact me about this project.
The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
AllegRT is a 3D engine for making games based on 3D realtime raytracing for realistic results. It is based on and designed to work with Allegro.
A 3d graphics engine that utilizes a very minimalist approach to usage.
A collection of examples demonstrating the use of the Alternativa Flash 3D engine.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
AniTMT is a flexible and powerful 3D animation system
Anim8orLoader is a Java 3D loader for 3D models or scenes saved in the Anim8or file format (.an8).
AnoPlib - Animlets are not Particles library - provides a library for rendering small and fast animated effects using openGL.
This modeler is an opensource Eclipse RCP product intended to be augmented by the community via plug-ins (done in the RCP way).
Antimatter is a portable 3D engine, written in Java, that only relies on the main Java API.
The Aria Game Engine provides code libraries for rapidly developing 3D games using C#/.NET.
Asmoday is an easy to use 3D graphics library and engine for Freepascal developers. It uses OpenGL for hardware accelerated, cross plattform, real-time or offline rendering.
Autocubic is an estension of Pipmak Engine which permit to build simple navigable 3D spaces directly into Pipmak in a very quick way, without the need to create every scene (or node) with external graphic program.
3D wireframe generation from a large dataset
B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.