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The Baja Engine is an advanced, easy to use 3D game engine for Mac, Windows, and Linux. Baja provides world-class 3D, 2D, audio, shader, scripting, editing, special effect, animation, and networking capabilities.
the Balls Graphics Library aims to provide all the tools you need to develop artificial worlds, including a script-driven 3D modeler, OpenGL-based renderer, physical simulation engine, and realistic image synthesizer.
ClutterFlow is a CoverFlow clone for the Banshee media player. ClutterFlow uses the Clutter toolkit to harness the OpenGL powers. For more info: http://gitorious.org/banshee-community-extensions/pages/ClutterFlow4 weekly downloads
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A graphics program which allows to model and render 3D objects and scenes.14 weekly downloads
BetaVerse is a Real-Time 3D On-Line Community. It uses the CrystalSpace 3D Engine as well as the VOS network library
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.2 weekly downloads
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
Bindenlicht is a Java(tm) binding for the Irrlicht Engine, bringing a high quality open source 3D engine to the Java(tm) platform.4 weekly downloads
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.5 weekly downloads
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
An open source, cross platform, 3D Graphics Simulation Engine written in C++ using SDL and OpenGL. It loads in v.30 BSP files from Half-Life.1 weekly downloads
Open Source realtime 3d graphics engine
Update your Blender on Linux to the latest version - automatically
Multibool function is slow ;)
Python based application to render in background Blender projects (still images or animation). It provides also a server for remote control such as checking the render status or cancel/submit new jobs. Msi available for windows.2 weekly downloads
LibBlendGUI: Cross platform OpenGL GUI library based on Blender3D's GUI source code, implemented in C/C++ with strong emphasis on object oriented design. More details will be made available during the next days via the project's webpage.
Using Blender3D as an interface for NC Simulation and Visualization1 weekly downloads
BlnderWebRender is a distributed rendering manager for Blender which uses the web for setting up jobs, and controlling clients.
This project provides an oAW 4.0 cartridge for an easier way of plugin development for the Blizzard III raytracer.
The purpose of the project is to develop a quantitative medical imaging & visualization program for use on brain MR, DTI and MRS data. It is a joint project of the Kennedy Krieger Institute & the Johns Hopkins University, Psychiatric Neuroimaging Lab1 weekly downloads
BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).2 weekly downloads
Bogart is a high-level library/optimizing compiler for graphics. It aims to provide high-level abstractions/optimizations, with support for graphics hardware (procedural shaders). LLVM/CUDA/OpenGL are on the roadmap.
Rendering of advanced camera lens effects such as depth of field, bokeh and tilt-shift, including an interactive preview.
Project for the Game Engines course at ITU Copenhagen
Brahma is a distributed, parallel 3D rendering engine featuring real-time ray tracing, caustics, shadows, translucency and scriptable rendering pipeline.