LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
PoJamas aims to provide a Java api and tools for loading, processing, and producing .cr2 files compatible with the SmithMicro (e-frontier) Poser character animation application.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
now gnu-ized A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed) Rayshade is a 1990's raytracer, a great one back then (and still useful). Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. Rayshade has no GUI but as a text language it's simple and elegant. The Utah Raster Toolkit liburt is a "depends" (install before Rayshade) unless using Rayshade-Mathematica (reads raw RGB). 4.0.9 is patched for "ray4mm" to partly allow alpha channel without URT (a simple change allows chan setting in img header if used). Allows "textsurf" to do clear background textures, see ERRATA) Rayshade Quick Reference is visible on the Files page.
Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.
A dialect-neutral Smalltalk library which supports communication with NMEA enabled devices, such as GPS receivers. The initial specific target device will be a Magellan GPS315 receiver.
SoftGenLock provides software genlock and quad buffer page flipped stereo, without requiring specific hardware or graphics card driver source code.
This project is a fork of the Irrlicht Engine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.
Common stuff for Imprudence and Kokua open source metaverse viewers.
The Imprudence and Kokua open source metaverse viewers are developed by Team Purple. This project is for the common stuff that is shared between the two viewers.
Ve3D is a VRML/Open Inventor model viewer. It's an scene composition program since it has tools to manipulate and hide models. It supports active stereo display.
Free vector,quaternion,matrix math library
Over 75 C++ function for working with vectors, matrix and quaternions. Inside the package there is no cycles, if's, classes or structures. Ideal for designing 3D engines. Headlines of functions are intuitive. For each headline there is a one line comment in Russian. Matrix are presented in OpenGL form 0 4 8 12 1 5 9 13 2 6 10 14 3 7 11 15 Now we are working on adding 50+ more functions for processing the planes, splines, bezier curves and interpolation methods.
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox. New website: http://www.volumesoffun.com
Y.A.P.R.M. is a free-as-in-freedom modeller to graphicaly design 3d scenes and generate POV-Ray-files for them. Appart from the basic POV-Ray objects which can be used in CSG operations it supports spline based objects. Furthermore a vast amount of 3d-files can be imported and used with Y.A.P.R.M.
GLFFmpeg uses the video recording functionality provided by the FFmpeg library to capture content generated using OpenGL. The cross-platform library provides a minimalistic set of API to simplify the task of capturing OpenGL output to a video stream. GNU Lesser General Public License version 2.1 (LGPLv2.1)
jSVR is an implementation of the Single view 3D reconstruction technique. It allows the recreation of 3D scenes from a single image. It provides a UI that navigates the user through a number of steps from a source image to a complete 3dmodel of the scene
An open source java implementation of the Renderman standard
osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system.
Qiew is a minimalistic and portable VRML/Inventor Viewer targeting Linux, Windows and Mac OS X computers.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
LdGlite exists to render images of models made out of Lego bricks in a platform independent manner. It requires the LDRAW brick library and uses OpenGL as the graphics engine.