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BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
MDAGGER - Massive Distributed Adaptive Grid. P2P distributed computation using virtual machines.
Set of scripts that help to manage network rendering with Kerkythea.
A small and simple framework for rapid developement of visualizations and graphical applications in Java via OpenGL.
JENGL stands for a high level engine with Java/OpenGL. His architecture is based on the optimized LWJGL library. Not only dedicated for games, the API is suitable for graphical business applications with databases connections (Oracle, SQL Server, MySQL)
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.1 weekly downloads
This modeler is an opensource Eclipse RCP product intended to be augmented by the community via plug-ins (done in the RCP way).
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
GWVrml is a toolkit/component for PHP developper who needs to show data in an VRML 3D virtual world dynamically. It offers an engine to generate VRML worlds by using a WRL template and associated data from MySQL tables.2 weekly downloads
Anim8orLoader is a Java 3D loader for 3D models or scenes saved in the Anim8or file format (.an8).
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
Raja stands for "Ray-Tracer in Java". The Raja project intends to build a complete modern Ray-Tracer using the Java language.12 weekly downloads
MindGate is a virtual reality multiuser client - server system written in Java. The purpose of the system is to provide communication, persistence, 3d streaming support for users which are imersed into virtual reality worlds - stored anywhere on the Web.
An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.
T4PEditor is a graphical application for easy and fast creation of povray (Persistence of Vision Raytracer) textures.
A 3D skybox texture generator.
TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.1 weekly downloads
RTT which stands for Ray Tracing Toolkit, aims to supply a high level interface to fast ray tracing in python.
QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
Another Java based Ray-Tracer, but this one will at least attempt to implement all the cool and new features of raytracing.
Povray Texture Generator is a dead project that hardly got off the ground.
php-L-Systems is a web-based PHP Lindenmayer iterative grammar (automated turtle-graphics). Forms provide input: the PHP graphics library renders an image from the specified grammar-values. Plants are common subjects; fractals & chaos too. See the demo!
Java 3D engine. Applet demo is available at the project homepage.