Medic Medical Image Solutions !!! RePlanning new Solution !!!
LDrawLoader is an implementation of the com.sun.j3d.loaders.Loader-interface to load LDraw-parts and -models into Java3D-Scenes. Additionally a LDraw-Viewer is provided, that uses the loader to display LDraw-parts and -models.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
Erica is an interior design Java application for quickly choosing and placing furniture on a house.
3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
An HTML5 chess game written in Javascript.
PicoGame is a game developpement framework. It provide a 3D engine, a sound engine, a resource manager and everything you need to build a game quickly using the java language.
Translate your roleplaying adventure dungeons from pen&paper into 3D models and generate videos from a flight over your model dungeon or even through the rooms. Contains lots of objects (animated fireball, chest, rooms...), and camera path helpers...
A collection of examples demonstrating the use of the Alternativa Flash 3D engine.
XEland (Cross Eye Landscape generator) is a Java/Swing program which generates 3D landscapes as stereo pair images for cross eye viewing. It can be used as simple texture generator too. Original XEland was a Gnome application written in C++.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Architecture for POV-Ray. A set of macros for easy creation of walls, windows, doors, railings and other things useful for building creation.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
osgNV is a C++ cross-platform library written for the latest OpenSceneGraph (OSG, www.openscenegraph.org) using CMake as the build system. It brings the power of nVIDIA Cg shaders and other nVIDIA OpenGL extensions to your OSG applications.
DisBlend (for distributed Blender) is a project to build a light system of distributed rendering for Blender 3D (www.blender.org). The client and servers are now written in Ruby 1.8
A Verilog design for a simple ASIC that executes the Ray Tracing Algorithm.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
This 3D visualization program would allow you to travel through interiors of imported buildings. Client - server architecture would allow "virtual clients" - for example for showing in real-time, where staff is located (using additional equipment)
A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
RCmania is a 3D Racing Game featuring remote controlled vehicles to be ported to many platforms, its Free and Open Source.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
OpenJSGL reimplements key parts of OpenGL in JavaScript to allow 3D graphics in a Web browser without plug-ins. OpenJSGL uses the <canvas> tag as its viewport, and works in browsers that support <canvas>, such as Firefox, Safari/WebKit, and Opera.
SQuareDOGZ GameEngine, an newly created Game engine written in C++ and partly Assembler optimized! It has support for OpenGL, OpenAL, 3DS, lightwave, Network and joysticks etc...