Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design.
json osm chung is an example of realtime converting online openstreetmap servers osm roads data to use with a game or in this example to draw on a graphical canvas or 3D webgl. Use the arrow keys to move or select one of the presets locations. recreate any real roads + buildings , houses, places in the world in realtime .mixed with google static maps satellite ground images, water terrain detection , srtm terrain heightmaps, trees, lamps, bridges and webglcarsimheight a small 3D driving car / foot / flight / sailship simulation game in webgl with shadows. drive or fly on millions kilometers of roads and thousands towns all over the world.
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
MayaVi is a free, cross platform, easy to use scientific data visualizer. It provides a GUI to ease the visualization process, is written in Python and uses the Visualization Toolkit (VTK) for the graphics.
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
AutoRIB. A program to process Renderman RIB code, to adjust it and to allow the automatic generation of shadow and environment maps.
Anim8orLoader is a Java 3D loader for 3D models or scenes saved in the Anim8or file format (.an8).
OpenPTC is a portable frame-buffer library for computer graphics programmers (C/C++/Java)
LdGlite exists to render images of models made out of Lego bricks in a platform independent manner. It requires the LDRAW brick library and uses OpenGL as the graphics engine.
Read and run Cryptic Studios games .demo files
Read, parse, render and run Cryptic Studios Inc. .demo files with ease.
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
PicoGame is a game developpement framework. It provide a 3D engine, a sound engine, a resource manager and everything you need to build a game quickly using the java language.
A Perl script which accepts a chess position (in the FEN format) as input and outputs POV-Ray source, which, when rendered by POV-Ray, produces a 3-D view of the chess position.
VisTer is system for terrain and landscapes visualization. It is graphical scene editor with built-in java3d renderer, which may be used in your java3d application. VisTer is based on plug-in system, so you can easily develope and test our own algorithms
Walking a 3D World in java/jogl realised with shader lv3 know-how using cg
This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
Ol' Faithful is an open source graphics engine, with the focus on stability, Making the gaming experience instant and easy, unlike some engines that require you to search google and forums for files, patches, and fixes to get it to run.
A series of tutorials that demonstrate how to use the Flash Papervision 3D engine.
My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
A web platform for browser based social 3D spaces.
The Aria Game Engine provides code libraries for rapidly developing 3D games using C#/.NET.
An OpenGL Model Gallery written for 3D modelers to showcase their work.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
This modeler is an opensource Eclipse RCP product intended to be augmented by the community via plug-ins (done in the RCP way).
A small and simple framework for rapid developement of visualizations and graphical applications in Java via OpenGL.