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U3D, a brief introduction: - An innovative Shoot'em-up game in 3D. - Intuitive control close to the arcade classics. - Dive and take part in (REALLY) great spaces combats.1 weekly downloads
A real-time 3D interactive media engine written in .Net using C#. Rendering is a choice of OpenGL, DirectX, XNA or Pure software renderer. Uses Lua scripting but with use of interfaces any scripting language is possible. Cross-platform using Mono.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.6 weekly downloads
DotNet3D is an open API and foundation library for implementation by .NET-based 3D engines that allows usage with the Visual3D.NET (www.visual3d.net) platform and Visual3D Architect runtime development environment.
SuperWikia-Navigator: The SuperWikia End User Interface
MangoFarm is a distributed renderer for Blender3d not too unlike SETI@Home.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
dsx is an engine for the Sony PSP. It is meant to help newer developers by having a simple API, but still is very powerful. It is ran under the 3.XX kernel, allowing such things as the Sony OSK and Wifi Dialog. Documentation is being readied with Doxygen
HDCellRT Produced an interactive ray tracer for use on the Sony Playstation 3's Cell processor. It can output to the high definition frame buffer on the PS3. Most of the project is written in assembly for the Cell's SPUs. Project not polished, but done1 weekly downloads
A 3d graphics engine that utilizes a very minimalist approach to usage.
libfixgl, is an implementation of the OpenGL standard for realtime 3D graphics, based on fixed point arithmetic. It is mainly targeted towards handheld consoles such as the GP2X, GP32, GBA, or other FPU-less embedded devices.
A techonogically advanced engine using C++ and ASM as languages.