3D Rendering Software

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3D Rendering Software

  • One Backup & Disaster Recovery Solution for Any Need One Backup & Disaster Recovery Solution for Any Need Icon
    One Backup & Disaster Recovery Solution for Any Need Icon

    SherWeb Online Backup Is Your Easy Solution for Cloud & Local Backups. The App Is Free, Pay Only for the Cloud Data Storage.

    With the diversity of IT solutions used, managing backup and disaster recovery can turn very complex for a business. SherWeb Online Backup simplifies everything. You back up servers, desktops, virtual machines and smart devices, plus popular applications and Office 365 data – all from a single web-based console. Active Protection, the embedded anti-ransomware feature, adds a security layer while the Cloud-to-Cloud feature saves network bandwidth.
  • Get the Edge; Toad Edge Get the Edge; Toad Edge Icon
    Get the Edge; Toad Edge Icon

    Your next-gen toolset for MySQL database environments

    If your organization takes advantage of the cost-effective, flexible MySQL open source database platform, then you need a toolset that supports your commitment to open source relational databases.  Toad Edge for MySQL has what you need and helps you ramp up on MySQL quickly, ensuring faster time to value.
  • Sweet Home 3D Icon

    Sweet Home 3D

    An interior design application to draw house plans & arrange furniture

    Sweet Home 3D is an interior design application that helps you to quickly draw the floor plan of your house, arrange furniture on it, and visit the results in 3D.

  • Dimension Balls Icon

    Dimension Balls

    A public domain cross platform 3D game

    An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques. Some of the code is left in an unfinished/testing state. This game was a learning experiment for me, and the math used is tested until it works for the game. After using the science math by the book, there were still flaws that could make the player get stuck under certain conditions (since floating point is not exact), and the workarounds for this are just my own ideas. Have looked at the code for other 3D games and there are mostly the same problems around collision detection and "hacks" to get it to "work".

    Downloads: 2 This Week Last Update: See Project
  • Downloads: 0 This Week Last Update: See Project
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