Real-time 3D visualization of space
Celestia is an application for real-time 3D visualization of space, with a detailed model of the solar system, over 100,000 stars, more than 10,000 galaxies, and an extension mechanism for adding more objects.
lmesh is a 3D render implemented local illumination such as Gouraud and Phong. Currently it is written by C++ and does not depend on the GPU instructions or any exsiting 3D libraries. It plans to achieve more realistic effects in the future
KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
C++ 3D graphics library for game developers. It is a base of robust and high performance code common to most 3D projects.
The njtu_cn_ogre is a part of my thesis,basis on the SF.net project:Ogre.
elvish ray is a open-source raytracer renderer used for 3dsmax,maya etc. Now, her speed of rendering is higher than mental ray. We have made an interface for shading language based on CC++, a plugin used in 3dsmax.
a project for 3D rending the medical image.