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lmesh is a 3D render implemented local illumination such as Gouraud and Phong. Currently it is written by C++ and does not depend on the GPU instructions or any exsiting 3D libraries. It plans to achieve more realistic effects in the future4 weekly downloads
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
This project's objective is to translate the latest POV-Ray documentations into Chinese to overcome the language barrier by which Chinese user will face and introduce this perfect to Chinese 3D rendering society efficiently as well.
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SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
elvish ray is a open-source raytracer renderer used for 3dsmax,maya etc. Now, her speed of rendering is higher than mental ray. We have made an interface for shading language based on CC++, a plugin used in 3dsmax.
A 3d rendering framework