If you'd like to spend less time on integrating data sources and focus on more fun stuff, give Talend Open Studio a try. It's free and open source.Sponsored Listing
- OSI-Approved Open Source (7)
- Creative Commons Attribution License (1)
- Windows (7)
- Linux (5)
Grouping and Descriptive Categories (4)
- 32-bit MS Windows (95/98) (1)
- 32-bit MS Windows (NT/2000/XP) (2)
- 64-bit MS Windows (1)
- All 32-bit MS Windows (3)
- All BSD Platforms (1)
- All POSIX (1)
- Classic 8-bit Operating Systems (1)
- OS Independent (1)
- OS Portable (2)
- Project is OS Distribution-Specific (1)
- Project is an Operating System Distribution (1)
- Project is an Operating System Kernel (1)
- Mac (4)
- Android (3)
- Modern (3)
- Emulation and API Compatibility (2)
- BSD (1)
- Embedded Operating Systems (1)
lmesh is a 3D render implemented local illumination such as Gouraud and Phong. Currently it is written by C++ and does not depend on the GPU instructions or any exsiting 3D libraries. It plans to achieve more realistic effects in the future3 weekly downloads
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
This project's objective is to translate the latest POV-Ray documentations into Chinese to overcome the language barrier by which Chinese user will face and introduce this perfect to Chinese 3D rendering society efficiently as well.
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
elvish ray is a open-source raytracer renderer used for 3dsmax,maya etc. Now, her speed of rendering is higher than mental ray. We have made an interface for shading language based on CC++, a plugin used in 3dsmax.
A 3d rendering framework