Game Engine in development.
Currently a collection of game engine systems/modules that will ultimately turn into a full-fledged game engine.
RTCLmark stands for Ray Tracing openCL benchmark and that's what it is. TRCL's main task is to test computer perfomance in Ray Tracing algorithm in OpenCL, although it can also serve as "burn-in" tool for video and computing hardware.
crossplatform multithreaded object-oriented render and audio engine
SH-Engine - crossplatform multithreaded object-oriented render and audio engine. Based on OpenGL 3. Support for Windows and Linux. Contains 2D-graphics, 3D-scene and sound.
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
Xaver is a software platform base on C++ language for develop graphics applications such as games, simulations, image processing and various other. Environment is based on a modular architecture and object-design. Wrap the OpenGL function for high-level programming.
This is the delphi version of box2D physics engine. Current host moved to http://code.google.com/p/box2d-delphi/
Simple 3D viewer
Simple 3D viewer based on QT and VTK
simple 3d scene viewer for windows/linux/android
Simple test for 3d scene viewing demonstrating usage of: Qt5.1: a bit of qml framework+lot of native (c++) OpenGL ES: portable windows/linux/android code QtCreator framework: compile on all platforms License: - 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. - trackball code inspired by apple cocoa help Note: - home made qml widgets (Qt5.1 compatible) - home made openGL shaders - C++11 Warning: - work in progress, no build help right now - tested on windows/gcc, nexus 7