The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris.
for the latest release see either - https://github.com/OGRECave/ogre - https://bitbucket.org/sinbad/ogre/ An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
Real-time 3D viewer for LDraw LEGO models with OpenGL acceleration.
LDView is a 3D viewer for LDraw LEGO models with a focus on quality rendering with good performance. It also contains many features geared specifically toward LDraw part authoring.
6DX is a COM-based 3D Engine for windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system, particle & effects system, sound, and its own internal GUI. Create 3D apps in VB6, Delphi, VB.NET or C++.
mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
MOC is a small library with the aim to provide simple and easy to use collision and mouse-picking functionality for the Ogre3D graphics engine.
The cGL class is designed to give a blank OpenGL window to the developer without any fuss of creating an OpenGL context. It is aimed at helping non-expert programmers to get their OpenGL Win32 application off the ground QUICKLY.
A group of conditioners written with the COLLADA Refinery, a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners.
Common Lisp bindings to the SDL library, OpenGL, and more.
New software tool for designing of everything
It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.
The main goal for this project is to create a plugin for Banshee Music Player that will allow people to view their album cover images in 3D mode like Coverflow does it for iTunes.
The GEM 3D engine is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics applications such as games.
A world editor for HGE game engine written in python and uses OpenGL.
It uses most update packages and technologies for example OpenGL 4, pyhton3.3 and etc. Project focus is on simplicity, efficiency, performance, flexibility. This project aimed for Linux environment and more specifically Gnome shell. Its most development is in Fedora 20.
Inyo is a Monte Carlo-based global illumination renderer written in Java.
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
A Java class library that supports building 3D applications. Wraps the functionality of Direct3D.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Nelit2E is an 3D arcade game sequel of Nelit3D. It's fully free game (MIT License)
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
OpenGLEAN: A GLUT family member gone lean.
Panzer is a game where you command a tank and try to take out your enemies. It uses an advanced physics simulation model and is playable over the internet (2-4 players recommended).
PixelLight is a cross-platform application framework
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's written in C++ and has been designed with flexibility and extensibility as one of it's main goals.
This project is about rendering of very large and very detailed terrain. An mixture of chunked-lod, geomipmap and fractals is used to handle the large terrain and make it very detailed.