A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
Small engine, use opengl, openal, ode, sdl...
Importance-driven rendering on GPU using polygons instead of volumetric data.
Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
Realistic hair rendering on GPU.