The Python Computer Graphics Kit is a collection of Python modules that contain the basic types and functions to be able to create 3D computer graphics images (focusing on Pixar's RenderMan interface).
Xface is a set of open source tools for creation of MPEG-4 and keyframes based 3D Talking Heads controlled over network with SMIL-Agent scripts.
NeoEngine is an Open Source platform independent 3D game engine written in C++
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
CryptEngine is a fast 3D engine for Java available as Open Source. It is based on OpenGL and provides components and objects allowing the description and rendering of 3D scenes. CryptEngine focuses on Rapid Application Development.
TerraVision is a real-time multi-threaded 3D terrain visualization system. It can browse massive terrain and other data sets that are streamed over the Web. It also supports overlaying rich 3D models on the terrain to represent buildings, icons, etc.
Starchart is an interactive 3D map for the game Freelancer. The project contains two libraries called FLParser and FLApi to read and interpret (and later on create) the various file formats used by the game. Starchart ist eine interaktive 3D Karte für das Spiel Freelancer. Das Projekt enthält zwei Bibliotheken, FLParser und FLApi, die die verschiedenen Dateiformate des Spiels lesen und interpretieren (und später auch erzeugen).
Vector Raster Geographic Information Synthesis. Incorporates Vector: Vector processing, Image processing, Digital Elevation Model DEM processing. These data can be combined to be viewed in 3D. Multitude of system organization aids.
troka is a hardware accelerated video output library for the nato (http://www.eusocial.com/nato.0+55+3d/242.0000.html) video processing system. it uses openGL to provide full screen antialiased non-tearing interpolated video output optimized for live per
Adrem 3D will be an efficient 3D engine written in C++ for current and next generation hardware platforms. The main usage is for games on PC and console platforms.
GLScene community related patches, utilities, prototypes, demo's and work-in-progress for peer review. Successful modifications and prototypes may be merged into the main GLScene project at the discretion of it's developers.
Liquid is a tool for translating Maya scenes into another renderer's scene description. Various RenderMan-compliant renderers are supported. For more information please see the project homepage.
This application/toolkit provides an efficient method to render terrains - it is an implementation of Geometry Clipmaps (Losasso and Hoppe 2004) written in OpenGL and C++, as either a stand-alone GLUT app or part of an OpenSceneGraph.
Sandy is a 3D library written in ActionScript2. The goal of the library is to provide a complete and user friendly API to manage 3D animations in Flash. You can see the complete information on the official website : http://www.flashsandy.org
Fully plugin-enabled internationalized skinnable Java3D modeller/animator
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
Flash 3D graphics library written in ActionScript3.0. This project aims to provide high performance and user friendly interface to manipulate 3D objects with fully extendibility.
glData is a utility for displaying data points in 3D. It includes provision to import data from various mathematical co-ordinate systems.