NaroCAD is a fully fledged and extensible 3D parametric modeling CAD application. It is based on OpenCascade.
Evile is a image viewer using evas to render images for it, withing the future you will be able to watch mpeg's and avi's.....
An opensourced modeling/rendering package with a highly modular framework.
A newer and better implementation of opengl and directx. Better suited to the graphics card paradigm of modern computers. Will be centered around easier unified low level management of card functions while being easy to understand and minimalistic.
XRaySink is a 3D stunt racing game, based on an old DOS game called "4D-Driving" or "Stunts"
QTvvis is a port of vvis (http://vvis.sf.net). GUI has been replaced by QT-Toolkit (http://www.trolltech.com). This version runs on Windows, Linux and Mac OS.
This project is my attempt to make 3d engine. Target of project is to get a working 3d engine and to demonstrate basic algoritms of computer graphics
IGL is a wrapper graphics library which converts IrisGL (SGI IRIX) calls to OpenGL calls.
Stryp the ORGE scriptable animation library. This library is a simple scriptable way of animating static 3D objects.
Implementation of raytracer with its prototype written in LISP. Goals: lisp knowledge.
BLACK Burst 3D intent to give the audience an easy and efficient way to create OpenGL based 3D applications like games or special user interfaces. It is currently in huge developpement/testing phase. BlackBurst can already import XML models, and scenes s
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
A small set of libraries that are focused to a handful of various render techniques, from traditional ray-tracing to photon mapping. Intended as a pole vault for writing higher end tools.
Circus is a jMonkeyEngine based cluster-solution for multi-screen VR-systems.
Experimental OpenGl night sky rendering by making full use of modern PCs hardware. Writing another planetarium is crazy? It's Glunatic!
This is a full feature effect editor for ogre
A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
Sculptaire is a simple program to help you preview your sculpty by loading it from the sculpt map on your PC and preview a texture on the sculpty.
A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.
Freestyle is a software for Non-Photorealistic Line Drawing rendering from 3D scenes. It is designed as a programmable interface to allow maximum control over the style of the output image. Freestyle Blend is the integration of Freestyle into Blender.
A project to show the code on how to use Havok physics engine
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.