Short C++/Java/C#/Python benchmark
This is a short C++/Java/C#/Python benchmark. Based on Paul Heckbert's sources. Thank you Paul!
Doing 3D with Tcl
Tcl3D offers the 3D functionality of OpenGL and other 3D libraries at the Tcl scripting level.
Simple and easy raytracer implementation
Simple and easy raytracer implementation. Can produce images of scenes, made from triangles and spheres. Primitives can contain materials (not textured). Lighting model is Lambert-Phong. Using multiple threads to make things faster.
A 3d rendering framework
x3d render library is a 3d graphics framework with implementation of several useful rendering algorithms: a rasterization renderer(with implementation of both builtin software rendering & opengl hardware rendering); a path tracing renderer(cpu based) x3d demoscene is a framework and tool chains dedicated in animation production. x3d render library is used for the rendering component
C++ class library for programming interactive 3D graphics with OpenGL
Computer graphics have become an important and useful tool for many different tasks.
GEK (Game Excelleration Kit) is a game engine focused on providing interactive 3D simulations.
domoticPS2: home automation over X10 (and other protocols) using a Sony PlayStation 2. Includes a 3D engine to render houses.
Jalcats (Just a Little Cartoon Shader) A mini modeler, with a new perspective, as it renders it applys the rendered image to the model (from rendering each face alone). Although it will be cel shaded, also intend to have import and export.
diagrammatic 3D in a web browser using SVG
3D rendering and scene graph library
High-level 3D graphics library. Supports retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
Burnt Area Statistics - compute & render projected and 3d areas of a burnt perimeter, grouped by land cover type, given the fire perimeter, land cover and TIN layers (.SHP format)
A really simple (following K.I.S.S statement) ray tracing project.
I have in mind a C RayTracing library, but, actually it is an application using opengl to show the texture (e.g. the raytraced result) generated by the library. This is a project to explore and make a Ray Tracer that can be really fast, optimized and with the more options we can. My hope is to make it fully and easily understandable in order to give to the developers all the hand in the process.
Arcball (tracball) OpenGL widgets for different toolkits now supported fltk (1 and 2) and gtkmm (gtkglextmm).
A lighweight experimental 3D gaming engine running on Direct3D9 programmable pipeline.
Gens2 is a software-only 3D engine for Win32 platform using DirectX. It features real-time lighting and ray-traced shadowing (per-pixel and per-vertex),basic physics engine (collision detection, gravity and jumping),3DStudioMAX ASE format support(limited
gloo is a set of c++ classes that simplifies working with advanced OpenGL functionality such as vertex_buffer_objects, frame_buffer_objects and glsl and Cg shaders in an nice, object-oriented way.
GTO is a file format whose primary usage is storage of static geometric data, though it can be used to store just about anything.
DHTML3D is a library allowing to display real-time 3D in internet browsers.
An OpenGL Model Gallery written for 3D modelers to showcase their work.
OpenGL based panorama viewer/stitcher.
Maxwell Render for Blender
B-Maxwell add-on offers seamless integration with Maxwell Render and Blender
A Java-Implemented game engine using OpenGL. As this is my first ever game engine, it shouldn't be too exceptional.
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.