C3DRMEngine is a high-level and easy-to-use API for developers of 3D-games and apps with many features. It currently supports DirectX, but will support OpenGL (Windows and Linux) in the future as well.
Computer Aided Robotics Programming (CARP) is a robotics application using virtual reality devices to handle virtual robots and generate (industrial) robot programs (or other routines) directly understandable by the controler of the real robot.
A management software for 3D rendering based on MS CCS. The underlying render tools includes Maya and others. Render-zebra will distribute the render tasks among multiple computing nodes.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
CHAI 3D (Computer Haptics and Active Interfaces), is an open-source, freely-available set of C++ libraries for haptics, graphics, visualization, and interactive real-time simulation.
This project is a game engine for pc and windows only.
a Stereoscopic viewer of CIF files containing data from X-ray structural analysis
CIRT - CUDA Interactive Ray Tracer
CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi
This is a project for aiding in creating OpenGL windows on Linux and Windows. You just put some minimal values in a structure and call system independent methods.
A fully free simple OpenGL module for Microsoft C# (C-Sharp).
These programs allow for a distributed 3D images to span multiple computers using a client/server model and OpenGL.
CU-Viewer is a visualization tool for 3D objects created out of simple primitives. The objects are output by another program that writes in the native file format of this program. The intent is for simulation data viewing.
The Cactus 3D engine is a port of the 3D engine programmed by Peter Walser in Java (www.idx3d.ch). It provides an Object-Oriented interface for displaying 3D graphics realtime, and software-rendered. Currently, the library compiles as a Win32 DLL.
Cadabra is a 3D Rendering Engine that makes 3D game development easy and is full of cool features targeted at the latest hardware available. This SourceForge.net project features add-ons, demos, and tools for the Cadabra 3D engine.
Caelum is an add-on for the 3D graphics rendering engine OGRE, aimed to render atmospheric effects.
High-efficiency minimalist C++ wrapper for OpenGL 4.3.
Cal3D is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
An open source application to load and visualize Cal3d files
This project is about an open source application to load and visualize Cal3d files in real time using OpenGL. For more advanced application, please download Vanda Engine: http://sourceforge.net/projects/vandaengine/ I accept Bitcoin donations as well. Please donate to: 1F9EQfFZADDdJ35SQfvMfruRZQuXqTwPzy Thanks
Callisto is a library designed for visualization and collision checking of 3D environments. It is designed to take away the hassle of setting up a 3D engine and collision checker from the user.
CamelotSharp is a realtime packet analyser / parser for the game Dark Age Of Camelot.
Cameraray; 3D Exporter Solutions for Sketchfab
Cameraray is a 3D content exporter solution for Sketchfab that creates API's for 3D based meshes and Sketchfab compatible files.
CamlOSG is an OCaml bindings for OpenSceneGraph.
A project born from knowledge learned in working on Betaville for the purposes of 3D synthesis
A 3D car driving game using OpenGL and GLUT. The code is completely in C and only homebrew physics are used. The car has environment mapping and texture mapped shadow. Refer the readme.txt for more information.