Framework Library System (FLS) est une collection de librairie permettant notamment de créer des applications 3D temps réel : jeux vidéos, viewer, demos, ...
osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
program for 3D rendering and realistic car simulation
Simple3d - application for rendering 3d objects in real time. Simcar - car simulation with stunts and realistic physics starting with version 5.0.0. No 3d accelerator is required. Car models and some tracks are imported from TORCS and Speed Dreams (Free Art License).
Renderer that uses new techniques for achieve maximum flexibility and precision while preserves necessary performance.
A small library to create SDL 2 - OpenGL applications.
The purpose of the library is to help the programmer to easily create an application with an OpenGL context and to help monitoring keyboard and mouse input . The library may be appropriate to start learning to code in opengl but not for big projects. This version is like a small glut replacement but without routines for drawing geometric primitives or for creating pop-up menus.
Program for drawing 3D surfaces from mathematical equations
Descend is an open source program for drawing 3D surfaces from parametric equations. It uses a custom, very fast language called Misc to calculate the geometry. It also uses OpenGL to render scenes with high quality shaders.
A program that can be used to generate normal maps from images .
A program that can be used to generate normal maps from images. Contains several features that can be used to enhance and combine height maps and normal maps.
loadmd2_chung is a dll to load 3D md2 models into openGL
loadmd2 chung is a dll to load 3D md2 animated models into openGL. It is written in compiled freebasic, but can be called by any other current programming language , as c++ or LibertyBasic.
SuperWikia-Navigator: The SuperWikia End User Interface
SuperWikia-Navigator is the main U/I for SuperWikia Alpha, a space building environment IDE and 3D interactive wiki. Built using PSD files, it is currently being retrofitted for QT and rebuilt in C++. The wiki is a general PHP/MySQL application migrated from MediaWiki and is boosting its browser plugin campaign for Internet Explorer, Firefox and Chrome.
Simple 3D viewer
Simple 3D viewer based on QT and VTK
Small OpenGl engine for Qt4
3D tool for visualizing and developing shaders
Shadow Grounds is a shader development environment focused on providing a dynamic 3D environment for quick and comprehensive testing /visualization of shaders. At present, the project uses the OpenSceneGraph rendering API, and is thus limited to GLSL shaders. Support for other rendering API's (and other shader languages) is planned. Interface is console-driven with eventual plans for a GUI.
QCSS Player by Shuffle
The most advanced Player for Quantum Consciousness Soccer Simulator! QCSS by @nbatfai https://sourceforge.net/projects/qcss/
Collections of abstractions for Pure Data
pd-codelab is a collection of abstractions, patchs and scripts for the Pure Data software made by the French community, notably around the forum http://codelab.fr
A library to create anaglyph images with Java
A small library made of one class (one method and one constructor) which takes two BufferedImages, the width and the height of the final image to produce a full anaglyph image from the images provided.
ELVAM is a package allowing artists to practice video-mapping
Our project, ELVAM, aims to propose a package allowing amateur artists to practice video mapping. Our pack is composed of a video projector, an external controller, a sound card and our software HeavyM. This software manages the audio analysis and extract the main components of music. These components are then sent to the "video renderer" that can associate them with different effects such as segmentation of faces, color change, rotation opposite edges of ignition. The artist can interact in real time and at any time during the delivery, with the software to change the effects.
OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
An application for analytic geometry education
This tool is supposed to be able to calculate majority of basic problems of analytic geometry lessons at secondary schools. Calculations are done using a comprendious user interface and results are shown in well-organized tables as well as drawn into a 3D window. We took special care to integrate full support for interactive whiteboards reducing the need for using keyboard to minimum. We used different colors for every object to help users learn the user interface quickly.
3D Graphic Engine written in C++/OpenGL3 aimed to have raytracer quality.
Ironhouse (sandbox) is XNA 3D Engine for multipurpose activity with network support and physics. Build for test various objects
Real Time Ray Tracing on CPU
Volumetric file viewer for the human brain. Easy, powerful and flexible fMRI/MRI brain research and clinical neuro-surgery tool. Using state of the art open VTK 3D library, the proven Qt GUI toolkit, coded in Python.
Stream Interactive Video Over Network
osgGtk is a library of C based Gtk+ and C++ based Gtk-- widgets to support OpenSceneGraph (OSG) applications. The library also includes several example applications such as osgviewerGtk and osgviewerGtkmm.
Lambda 2.0 is a global illumination renderer that is aimed at physically based rendering.