UnBlackBox is a GPU debugging tool and a performance analyzer for 3D graphics applications.
POV-Ray system of macros for supporting residential building information modeling.
Open Factory 3D is a free factory design application that helps you to place your machines and factory equipment on a factory 2D plan, with a 3D preview.
A free Geographic Information Systems in three dimensions (3D), open-source.
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
Project for the Game Engines course at ITU Copenhagen
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
QT 3ds render uses QT and OpenGL to load and render 3ds files, 3 different shaders are included. To compile OpenGL 2.0 or above is required. The Qt Project is inside '/src' and the VS2008 project is in ./
Agaseous-NES is a graphic app for creating integrated circuit layers. Developers can import Agaseous for SuperWikia Alpha .AJA (Agaseous Joint Application) text files to automate & create asauna plates. Also imports and intergrate Adobe .PSD files.
A program written in Java to create the High Resolution Coordinates used in creating a Locale for a VirtualUniverse class in Java 3D. Java 3D is an extension of Java supporting three dimensional graphics.
A small SDL application using OpenGL to test the compatability of Shader Model 3 on nVidia GTX 470
Ray Tracing Project of Claudia, Wieland und Jan
THIS glew-1.5.4 binding to GNAT Ada.Please goto https://sourceforge.net/projects/opengl3ada/
The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a Virtual Reality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.
Dependency Injection framework for Java3D using Spring. The goal is to provide fast, easy examples of setting up Java3D with Spring.
3D model viewer and world navigator.
Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
Lexolights is 3D model viewer focused on photorealistic user experience. To achieve the scene realism, it uses shaders and other latest technologies. It is based on OpenSceneGraph.
Displays your photos on the walls of a maze
PhotoMaze is a fun way of viewing your photos. It randomly generates a maze and puts your photos onto the walls as you get automatically taken through the maze. It is written predominantly in C using OpenGL. It has been built using Netbeans IDE, and Linux and windows versions are available.
This is a Java implementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
A ray tracer progam in Java
3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
Ding3D is a branch of the Java 3D scenegraph API with some modifications. Ding3D enables you to create three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for building virtual worlds.
This project is my attempt to make 3d engine. Target of project is to get a working 3d engine and to demonstrate basic algoritms of computer graphics
Scene graph compiling and transformation for Ding3D
It will turn Eclipse into a RenderMan Shading Language IDE. Allows the user to write and compile RenderMan shaders in Eclipse. Will feature syntax highlighting, auto-completion, plus more after the first two features have been implemented.