A collection of HLSL shaders for graphics programmers
**Source code available in 'files' area** George's Shader Collection is a (growing) library of shaders written using HLSL (Microsoft's High Level Shader Language) for use with DirectX. All shaders for a certain effect are packaged as individual '.fx' files, meaning that the only thing you need to do in order to make use of them is import and compile them in your program, pass the required variables/textures and render your geometry! The current version contains shaders for simulating simple ambient lighting, all the way up to complex shadow simulations and realtime reflections with environment mapping. George's Shader Collection may be useful to you if you are looking to create a graphics engine, if you want to create your own 3D game using DirectX or if you are a newcomer to HLSL and you simply want some examples to refer to and experiment with.
A tool that uses OpenCL to procedurally generate 3D models
The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
Simple 3D engine using a 2D API
**Source code available in 'files' area** This project is a simple demonstration of a 3D engine created from scratch using the 2D plotting functions of the GDI+ API. It defines everything from matrices to vectors and meshes, and all of the associated functions and operations required to plot and project a 3D rendering.
Ray/Path tracing programs with source code
**Source code available in 'files' area** -> The Java version is now the primary version as it supports 3D meshes and seems to outperform the C++ program. Note: it does not yet support textures. -> Includes extra (experimental) GPU path tracer using HLSL! Uploaded in separate folder. Not quite perfect but it works! This is a collection of two programs - a traditional recursive ray tracer (C++ only) along with an iterative Monte Carlo path tracer (C++ and Java - Java version supports 3D meshes). I hope you might find them useful if you want to learn more about these rendering techniques yourself! You can also find a script to export meshes from Blender in the format accepted by the Java program.
json osm chung is an example of realtime converting online openstreetmap servers osm roads data to use with a game or in this example to draw on a graphical canvas or 3D webgl. Use the arrow keys to move or select one of the presets locations. recreate any real roads + buildings , houses, places in the world in realtime .mixed with google static maps satellite ground images, water terrain detection , srtm terrain heightmaps, trees, lamps, bridges and webglcarsimheight a small 3D driving car / foot / flight / sailship simulation game in webgl with shadows. drive or fly on millions kilometers of roads and thousands towns all over the world.
QCSS Player by Shuffle
The most advanced Player for Quantum Consciousness Soccer Simulator! QCSS by @nbatfai https://sourceforge.net/projects/qcss/
Render model from the Aion: Tower of Eternity in WebGL
This project allows you to customize your character from Aion online, in web browser. It uses Three.js as main lib and jQuery for syntax sugar.
Multibool function is slow ;)
Booleans all meshes on the screen. Plus: A fractal generator and attractor generator with a delicious SEARCH function ;) <meta name="google-site-verification" content="cULQewNGfx-aXCQR9fTJZ1Z7DXbLA5GjqjvAfF_oH5I" />
Cameraray; 3D Exporter Solutions for Sketchfab
Cameraray is a 3D content exporter solution for Sketchfab that creates API's for 3D based meshes and Sketchfab compatible files.
Renderer single image as cylinder to skybox
This tool takes single input image and settings, then it renders a skybox as single or multiple images. GUI or console usage. It's almost complete but is was not properly tested, there may be bugs. If you find any bugs, please report them in discussion. The screenshots are ugly, it can create much nicer skyboxes.
A collection of DirectX/HLSL demos
**Source code available in 'files' area** This is a collection of DirectX and HLSL code designed to demonstrate a range of lighting and rendering effects. It is similar to George's Shader Collection, although it contains C++ source as well as HLSL.
A Arch Linux x86_64 distro for Structure From Motion
Pierre-Yves, August 2016
Homepage des BlenderProjektes des P-Seminars des Asam-Gymnasium.