Simple mesh/scene viewer written on Ogre3D engine capable of showing anaglyph picture.
A software tool enabling the user to browse through an image stack created by a confocal microscope. Points can be plotted through the stack, producing a digital 3D representation, which can be viewed in 3D and compared with other plots.
VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.
The goal of this project is to create an interactive teaching demo for Bezier surface patch. It can be used in CAGD courses, and help the students to have a better understanding of Bezier surface patch.
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
A Verilog design for a simple ASIC that executes the Ray Tracing Algorithm.
lmesh is a 3D render implemented local illumination such as Gouraud and Phong. Currently it is written by C++ and does not depend on the GPU instructions or any exsiting 3D libraries. It plans to achieve more realistic effects in the future
3D OpenGL aquarium developed with an academic purpose
Test of Artificial Life
a Stereoscopic viewer of CIF files containing data from X-ray structural analysis
A 3D car driving game using OpenGL and GLUT. The code is completely in C and only homebrew physics are used. The car has environment mapping and texture mapped shadow. Refer the readme.txt for more information.
An authoring system for creating 3D hypermedia viewable from a desktop computer or a CAVE. Developed and used by Brown University's CaveWriting workshop. For more information, see: http://portal.acm.org/citation.cfm?id=1179661&jmp=references&coll=portal
The ColladaEditor renders the scene as defined in a Collada Document file (dae extension) and allows the user to navigate through the structure of the document.
The aim of this project is to develop a Graphic Processing Unit core targeting FPGA implementation.
Geometric Computer Vision library in C++. Provides functions and structures of projective geometry, taylored for 3D computer vision.
HDCellRT Produced an interactive ray tracer for use on the Sony Playstation 3's Cell processor. It can output to the high definition frame buffer on the PS3. Most of the project is written in assembly for the Cell's SPUs. Project not polished, but done
J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
Implementación algoritmo de Loop DX10
Milhama is a RTS / FPS / RPG game under development by Evolve Gaming group. Evolve is a group of current and alumni students at the University of Illinois at Chicago (UIC).
A 3D simulator to render 360 degrees omnidirectional images from a moving viewpoint (robot) in a dynamic environment. OmniBot provides a testbed for experiments with autonomous visual guidance and comparisons against the ground truth. It uses povray.
3D Game developed using JIrr
Quelle3D is project based at the departement Digital Arts and Entertainment of the Hogeschool van Westvlaanderen/PIH, Belgium. Check the documentation for a full description of the project
Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
A simple, yet extensible raytracer. Especially useful to learn different rendering techniques.
Création d'un miroir virtuel basé sur la réalité augmentée.