CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
IrrLua - A Lua front end to the Irrlicht game engine
SceneEngine is an Open Source platform independent 3D Production solution. Mesh creation, deformation, texturing and rendering are some of the features implemented by the SDK. SceneEngine includes a 3D modeling and texturing application named CrackArt.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
The LuaGameSDK is a suite of compiled Lua binaries and associated modules for creating games in Lua. The framework is based on Lua 5.1 and has bindings for Irrlicht, ODE and OpenAL, and for .NET via LuaInterface.
ShatterStar is an extensible DirectShow/Direct3D based video rendering engine and collection of tools for creating and presenting complex compositions of media.
sauerbraten with LuaJit2 scripting
CM EDITION for Sauerbraten Collect ----------------------------------------------------------- cm|ac, aug 2013, v0.5 beta make great mods for sauer easily with lua scripts, no compile needed, see results immidiately. Included .lua files with examples features lua scripting (LuaJit2.0.0 scripting with ffi library support) build maps with lua, read/export geometry info, send/receive any file, on any server, filter received edits, detect/respond to sauer events like edittoggle, shots, damage, load jpg/png images and build maps with them and much much more ...